09-12-2006, 03:46 PM
AC name: Niten'ichi
Head:YH14-Sting (1/0/0/0/9)
Arms:CR-A92XS (0/10/0/0/0)
Core:CR-C89E (4/6/0/0/0)
Legs:CR-LF93A2 (0/0/0/5/5)
Booster:Vulture2 (0/0/0/10)
Generator:G91 (0/10/0)
Rad:Ananda (0/0/10)
FCS:Volute 2
Inside:Medusa
Ext:CR-E82SS2
Back1: Ladon
Back2: WB-87GLL
R. Hand: 93 LR
L. Hand: YH05SR3
Optionals:
ANIMO
069ES
069SS
071EC
079L+
Marishi
Histon
______________________________________________________________________
The basic idea is a multi-range fighter.
The GLL's used mostly at point-blank range, where both slugs are sure to land in rapid succession, while the Railgun's a long-range shot, used as a deterrent for both high-speed and heavy-armor designs. It also doubles as a pop-up gun: I use it from behind cover and for retreating, given its ability to fire mid-air.
I usually use the EO's in conjunction with the rifles. the combined fire from all three armaments isn't as powerful compared to other damage dealers, but its strong point is that it's accurate out to 300 klicks, providing for avery consistent wall of lead.
Of course, the main theme here is weapon-juggling, the pilot will have to make quick decisions in the fight regarding what weapons to use at specific ranges and scenarios. Keep that eye on your range meter!
I've used this AC against Lord Leper's (He's a friend of mine)
Jouster, and the matches came up
pretty close, though I still lost.
Sorry for the late introduction...This is TwinSkies, from Manila!
Glad to meet you all!
Head:YH14-Sting (1/0/0/0/9)
Arms:CR-A92XS (0/10/0/0/0)
Core:CR-C89E (4/6/0/0/0)
Legs:CR-LF93A2 (0/0/0/5/5)
Booster:Vulture2 (0/0/0/10)
Generator:G91 (0/10/0)
Rad:Ananda (0/0/10)
FCS:Volute 2
Inside:Medusa
Ext:CR-E82SS2
Back1: Ladon
Back2: WB-87GLL
R. Hand: 93 LR
L. Hand: YH05SR3
Optionals:
ANIMO
069ES
069SS
071EC
079L+
Marishi
Histon
______________________________________________________________________
The basic idea is a multi-range fighter.
The GLL's used mostly at point-blank range, where both slugs are sure to land in rapid succession, while the Railgun's a long-range shot, used as a deterrent for both high-speed and heavy-armor designs. It also doubles as a pop-up gun: I use it from behind cover and for retreating, given its ability to fire mid-air.
I usually use the EO's in conjunction with the rifles. the combined fire from all three armaments isn't as powerful compared to other damage dealers, but its strong point is that it's accurate out to 300 klicks, providing for avery consistent wall of lead.
Of course, the main theme here is weapon-juggling, the pilot will have to make quick decisions in the fight regarding what weapons to use at specific ranges and scenarios. Keep that eye on your range meter!
I've used this AC against Lord Leper's (He's a friend of mine)
Jouster, and the matches came up
pretty close, though I still lost.
Sorry for the late introduction...This is TwinSkies, from Manila!
Glad to meet you all!