12-17-2022, 08:36 AM
(This post was last modified: 12-17-2022, 01:05 PM by Lord_Leperman.)
What can I say? It's already a solid design, any suggestions I'll have would be nitpicking and would be based on personal preference. On my end I prefer the WS-1 for the tiny increase in lockbox size since this is pretty much a light brawler quad, the CRU-A102 for the longer distance radar zoom (radar zooms in at the range of 200) to the A10 (radar zooms in at the range of 100) so you'll have better situation awareness when they're off screen (the radar screen doesn't look as cluttered).
Other than that, it's an aggressive quad with plenty of close-range ordinance that can be unloaded in a short span of time. No real EN problems, so it can keep the pressure up, missile defense is covered by the decoys, mega defense ACs can be dealt with sustained overheat with the GL + Handguns. No real glaring issues, and it should do well in an arena setting.
One concern though, does OP-L-AXL affect double-lock speed for projectile weapons? I always thought they strictly affected missile lock on only. Also, does the braking option part do anything for you? I always ran with the impression that it's one of those null stats in SL besides hovers. Anyway, if you can drop those, you'll have space for other option parts like the ECMP to prevent enemies from ever using multi-lock missiles on you.
Anyway, good job on this design, and thank you for sharing
Nice touch on the yellow R Arm to match the SG.
I'm curious on where the name Spider Jerusalem came from though?
Other than that, it's an aggressive quad with plenty of close-range ordinance that can be unloaded in a short span of time. No real EN problems, so it can keep the pressure up, missile defense is covered by the decoys, mega defense ACs can be dealt with sustained overheat with the GL + Handguns. No real glaring issues, and it should do well in an arena setting.
One concern though, does OP-L-AXL affect double-lock speed for projectile weapons? I always thought they strictly affected missile lock on only. Also, does the braking option part do anything for you? I always ran with the impression that it's one of those null stats in SL besides hovers. Anyway, if you can drop those, you'll have space for other option parts like the ECMP to prevent enemies from ever using multi-lock missiles on you.
Anyway, good job on this design, and thank you for sharing

