09-20-2014, 03:15 AM
(06-22-2012, 07:00 AM)ManintheArmor Wrote: As of now, I don't like how heavier ACs, while they have plenty of AP, don't have as much resistance. It doesn't make sense for a heavy AC to be solely resistant to TE weapons, but have little defense against things like rifles. Resistance should depend on weight class, rather than parts.
Resistance specialization is nice, but it should only be given to a select number of parts, rather than all of them.
I think the AP/resistance system was always too complicated, going back to the original games. The way it should work:
-All ACs have 9999 AP, which is just a percentile of an AC's maximum health. 9999 = 99.99%.
-Resistances are subtracted from incoming damage. Heavier parts have higher total resistances. Since incoming fire does less damage, those same 9999 points last a lot longer. In cases where resistance > damage, the weapon has no effect.
-Some weapons have an 'armor piercing' stat, which cancels some or all of the relevant resistance stat. These weapons do less damage (less effective at transferring energy), but would disproportionately affect heavily armored targets by cancelling their advantage. Obviously, for this to balance out, the armor-piercing modifier would have to be significantly greater than the reduction in damage, or it wouldn't have any advantage over regular damage.
Eat prey. Love.