09-19-2014, 12:36 PM
(09-18-2014, 05:56 PM)Grim Wrote: I think that's par for the course for raids in other MMORPGs, isn't it? Bungie may not like having the "MMO" term associated with their new IP, but that's really what it is: a massively multiplayer online first-person shooter. Granted though, that raid (called the Vault of Glass), and all future raids in Destiny can only accomodate up to six people per instance, which extends the playtime needed. But I kinda like that the game is splitting people up into smaller, more manageable groups, instead of like, 10-15. The action becomes much tighter and intense in that case.
Must have gotten used to three hours raids nowadays, props to anyone who can stomach more.
Anyway, can't imagine trying to do one of those with a PUG group, even if it is done in multiple sittings. I have also heard that grinding pass level 20 is dependent on random loot drops, not sure what to say about that.