Current time: 05-23-2024, 07:57 PM
Ideas for the next game that don't suck.
#9
The following info is made with the assumption that it could actually be put in the game. I've listed possible new parts in different threads so I'll skip those...

Fix parts and the defense systems so that defense isn't as skewed. The way it is it supports damage racing too many times. There is a problem when you can turn a match around in five seconds. There has rarely been such a case in previous games, and even then, there were only specific instances. For instance, you could theoretically do it in FA with Kojima weapons, but it was VERY difficult.

Revamp Legs and support true 1v1. As is, designs are built and meant to function more in a team setting, not 1v1. Thus, each leg has a certain number of hard counters and soft counters instead of being able to have a chance at being any other leg type.

Revamp Conquest. Add a third party AI that acts an external force pushing against the player teams. Give it specific task and events like where it will take over the whole map (would be a very nice way of replacing the weekly server reset with something a little more story driven and natural).

Add a "Defend the Territory" mode that acts like the zombie mode in COD or tower defense where a team of four ACs have to defend a territory as long as they can as they are faced with waves of enemy. After a certain number of waves the team has 10 minutes to repair and rebuild their ACs as well as add defenses.

More maps. Nuff said.

Customizable AC test system. Stop giving us the generic situations in AC test like fighting a bunch of grunts, 1 AC, and another AC. Give the player to choose the map, number of enemies, placement, and types of enemies. This also ties in with adding the trainable AI AC from Silent Line.

Also tying into the above statement, level creator, and the ability to create custom missions. Give players the ability to create levels and share them. Also let players give them out as missions in which someone else must complete under certain conditions in order to gain a prize.

Support 5v5 AC battles. If someone doesn't want to be operator, give the option of letting them fight. This should apply to Free Battles.

Let stability factor into the firing rate of only certain leg types, mainly tanks and quads. Quads get a much higher fire rate on the ground and even higher in FPS mode. Tanks get higher fire rate period and CANNOT be stunned. If it weren't for this little tidbit I wouldn't give two clucks about CC HRJS with Zinnia shotguns. Also, give Quads the ability to use cannon weapons while on the ground. Quads are slow enough that they can't use it as well as tanks and staying on the ground it is a lot harder than it sounds.

Support auto part ban rules. They did this with the portable version of Last Raven where the host of a match can ban parts so that they cannot be used. This would help clean up a lot of problems with things like CC HRJs and more stealthy choices like flash rockets which you can' see unless you scan your opponent or see them use it.
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RE: Ideas for the next game that don't suck. - by farmboy28 - 06-07-2012, 04:10 AM

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