Latest patch just arrived awhile ago
-Targeting system has improved
Crimson Fury
-Special regen rate faster to 32 seconds (40 before)
-Freeze breakaway improved by 57%
Kamikaze
-Special regen rate faster to 38 seconds (40 before)
Roadkill
-HP increase to 175 (160 before)
-Special regen rate faster to 30 seconds (40 before)
Juggernaut
-HP decrease to 550 (700 before)
Talon
-Energy regen decrease to 42 seconds (33 seconds before)
-Megagun tracking nerf
Sweettooth
-Megagun tracking nerf while in flight mode
Reaper
-Damage increase of Stage 2 RPG to 60 at outer blast radius (45 before)
-Damage increase of Stage 2 RPG to 120 at inner blast radius (80 before)
NUKE: STATUE HIT XP
CURRENT: 75XP
CHANGE TO 100XP
CHANGE TO: Still not feeling satisfying/pay off-y enough
JUNKYARD DOG-MORE XP FOR HEALING TEAMMATES
CURRENT: Handful of current numbers but the just is they are too low in our opinion and thus don't motivate players to use the 'healing class' aspect of Junkyard Dog in team games. We feel these numbers will change that while making sure JYD doesn't become over powered in terms of XP.
Weap - Bonuses - Team Death Match
CHANGES:
Player Given: 5xp
Upon Healing: first 20%HP and 5XP for every successive 20%HP (multiple vehicles can be healed at the same time for bigger XP bonus)
Weap - Bonuses - Team HUNTED
Player Given 5XP for healing 20%HP of teammate.
Player Given: 20XP for healing first and every following 20% of TEAM'S HUNTED.
Weap - Bonuses - Nuke
Player Given 5XP for healing 20%HP of teammate.
Player Given 20XP for healing first and every following 20%HP of TeamMate Carrying Faction Leader.
Weap - Bonuses - Team Last Man Standing
Player Given 10XP for healing 20%HP of teammate.
WINNING A GAME OF NUKE XP
CURRENT: 100XP
CHANGE TO: 600XP
REASON: Nuke games not played enough and many folks online say that the 30 min time limit that yields tiny XP for most players is the reason. Here's the exchange between Bill and I that brought us to agree on this number:
the all caps part is copied pasted in Jaffe's blog. as some changes are tweaked in the final patch version.
Jaffe also specifically responded to my calling and Roadkill was buffed. If I didnt post anything, he might had missed Roadkill in the patch.
He stated that the changes can be immediately tweak since its server side and could possibly be changes on monday base on feedback.
Although i think Roadkill is a "little" bit strong, but the megagun nerf and other changes are incredibly good and spot on.
============================================
He also stated that, he is currenly requesting to Sony to release a multiplayer game version that only costs $10 to play the game online, just as KILLZONE 3 had a multiplayer-only version sold.
IF ONLY NAMCOBANDAI LISTENS TO PEOPLE LIKE THIS FUCKING DUDE!!!!!!!!!!!!!!!!!
-Targeting system has improved
Crimson Fury
-Special regen rate faster to 32 seconds (40 before)
-Freeze breakaway improved by 57%
Kamikaze
-Special regen rate faster to 38 seconds (40 before)
Roadkill
-HP increase to 175 (160 before)
-Special regen rate faster to 30 seconds (40 before)
Juggernaut
-HP decrease to 550 (700 before)
Talon
-Energy regen decrease to 42 seconds (33 seconds before)
-Megagun tracking nerf
Sweettooth
-Megagun tracking nerf while in flight mode
Reaper
-Damage increase of Stage 2 RPG to 60 at outer blast radius (45 before)
-Damage increase of Stage 2 RPG to 120 at inner blast radius (80 before)
NUKE: STATUE HIT XP
CURRENT: 75XP
CHANGE TO 100XP
CHANGE TO: Still not feeling satisfying/pay off-y enough
JUNKYARD DOG-MORE XP FOR HEALING TEAMMATES
CURRENT: Handful of current numbers but the just is they are too low in our opinion and thus don't motivate players to use the 'healing class' aspect of Junkyard Dog in team games. We feel these numbers will change that while making sure JYD doesn't become over powered in terms of XP.
Weap - Bonuses - Team Death Match
CHANGES:
Player Given: 5xp
Upon Healing: first 20%HP and 5XP for every successive 20%HP (multiple vehicles can be healed at the same time for bigger XP bonus)
Weap - Bonuses - Team HUNTED
Player Given 5XP for healing 20%HP of teammate.
Player Given: 20XP for healing first and every following 20% of TEAM'S HUNTED.
Weap - Bonuses - Nuke
Player Given 5XP for healing 20%HP of teammate.
Player Given 20XP for healing first and every following 20%HP of TeamMate Carrying Faction Leader.
Weap - Bonuses - Team Last Man Standing
Player Given 10XP for healing 20%HP of teammate.
WINNING A GAME OF NUKE XP
CURRENT: 100XP
CHANGE TO: 600XP
REASON: Nuke games not played enough and many folks online say that the 30 min time limit that yields tiny XP for most players is the reason. Here's the exchange between Bill and I that brought us to agree on this number:
the all caps part is copied pasted in Jaffe's blog. as some changes are tweaked in the final patch version.
Jaffe also specifically responded to my calling and Roadkill was buffed. If I didnt post anything, he might had missed Roadkill in the patch.
He stated that the changes can be immediately tweak since its server side and could possibly be changes on monday base on feedback.
Although i think Roadkill is a "little" bit strong, but the megagun nerf and other changes are incredibly good and spot on.
============================================
He also stated that, he is currenly requesting to Sony to release a multiplayer game version that only costs $10 to play the game online, just as KILLZONE 3 had a multiplayer-only version sold.
IF ONLY NAMCOBANDAI LISTENS TO PEOPLE LIKE THIS FUCKING DUDE!!!!!!!!!!!!!!!!!