yeah. most of the weapons and specials are really fun to use!!!!!!!!!!!!
so here is the low down on the specials available for some of the cars i tried out in the demo.
======================================
Death Warrant:
1st special - press fire and a gun aims targets on your reticle. I think i can be hold but im not sure. I am not sure if this determines the RoF/damage?
2nd special - Hold the first charge bar until the charge reaches the red bar, then release and HOLD it once again to charge the 2nd bar to maximum to launch to add homing rockets that fire along with your gun. The 2nd charge determines the amount of missiles you will be launching
note: charging the first bar only require you to release the button around the red bar zone, and maxing it would risk of dud, while the second charge is ok when you max it to launch more rockets. YOU DONT NEED to fully charge the first charge because you only need to reach the red zone, and IT IS BETTER to FULLY CHARGE the 2nd charge
===============================
Outlaw
1st special - the gunnery turret can fire their guns at enemies around you (even behind you) as long as you are close to them. mash the fire button to add grenade launcher damage. The rate you mash the fire button doesnt mean more grenades will come out, as they only launch at a fix rate
2nd special - the gunnery turret will now depend upon your front reticle, but missiles will now launch in front of you along with your gun when you mash the fire button. The more you mash rapidly the more missiles will appear.
==============================
Vermin
1st Special - just a normal fire-like missile that deals 30 damage. :p
2nd special - a guided missile that as a reverse Y-axis input and using the right analog stick to adjust the speed of the guided missile. guide the missile and aim with it. If the reticle of the guided missile turns red, press the fire button to make the missile zoom into the target (the range is very far so dont worry). Damage deals 50 damage, but also causes splash damage on your end. You can also miss and hit a wall.ground and deal small damage to the surroundings and yourself possibly.
note: the missile can be shot down
=======================================
Darkside
1st Special - ram boost. Use this when you have running momentum and you will deal around 50-60 damage. Adding turbo before pressing the fire button will net you 70+ damage. Press the back fire button and Darkside will instead drop mines.
note: pressing the turbo and the fire button at the same time will grant you "darkside ram" that deals 85 damage.
2nd Special - Gatling guns. Hold the fire button and it will slowing wind up and aim anyone near you (kinda like outlaw's)
Crimson Fury
1st Special - auto aiming flame thrower that is kinda like minion's in TM:black, but in only aims on your front reticle. the flame thrower will shoot some additional fireballs if you are burning your opponent for a long time as a bonus damage.
2nd Special - Shockwave that deals damage to any opponent near you. Press and hold the fire button until max charge to maximize range and deal 20 damage.
Reaper
1st Special - a fire-missile like attack with a slow startup, deals 40 damage. But if you hold back on the left analog stick, press gas and while the special is equipped, the biker will do a wheelie and ignite the chainsaw. the flaming chainsaw will deal 150 damage.
2nd Special - an RPG, where you can snipe someone manually and dealing 45 damage. beware that you are obviously stationary when doing this.
Meat Wagon
1st Special - shoots a slow fire-like projectile that deals 40 damage. most fast units (reaper/crimson) can move almost as fast as the projectile.
2nd Special - guided projectile that deals 90 damage and is very slow. Can be guide along with quick turning (X button).
note: can be shot down and has a timed life.
=====================================
Talon
1st special - turns into gunnery mode where your pov is in a gatling gun. it semu auto aims and you can still move your helicopter.
2nd special - uses a magnetic winch where you have to pull the enemy up and drop him down. Dropping the enemy down will yield a "death drop" dealing 60 damage.
===================
other weapons with mechanics
Swarm missile- just hold the fire button to max the first charge, then look at the six missiles to light up and launch them for max damage.
Stalker missile - 45 damage missile, and charge it (doesnt need to lock until the moment of launch) to increase homing capability.
Sniper - hold and aim at a single opponent for a long time and wait till the fuel icon passes up. (car icon> tire icon> fuel icon> headshot). you can also use this to topple an enemy.
Ricochet - max charge it so you can detonate it at will.
so here is the low down on the specials available for some of the cars i tried out in the demo.
======================================
Death Warrant:
1st special - press fire and a gun aims targets on your reticle. I think i can be hold but im not sure. I am not sure if this determines the RoF/damage?
2nd special - Hold the first charge bar until the charge reaches the red bar, then release and HOLD it once again to charge the 2nd bar to maximum to launch to add homing rockets that fire along with your gun. The 2nd charge determines the amount of missiles you will be launching
note: charging the first bar only require you to release the button around the red bar zone, and maxing it would risk of dud, while the second charge is ok when you max it to launch more rockets. YOU DONT NEED to fully charge the first charge because you only need to reach the red zone, and IT IS BETTER to FULLY CHARGE the 2nd charge
===============================
Outlaw
1st special - the gunnery turret can fire their guns at enemies around you (even behind you) as long as you are close to them. mash the fire button to add grenade launcher damage. The rate you mash the fire button doesnt mean more grenades will come out, as they only launch at a fix rate
2nd special - the gunnery turret will now depend upon your front reticle, but missiles will now launch in front of you along with your gun when you mash the fire button. The more you mash rapidly the more missiles will appear.
==============================
Vermin
1st Special - just a normal fire-like missile that deals 30 damage. :p
2nd special - a guided missile that as a reverse Y-axis input and using the right analog stick to adjust the speed of the guided missile. guide the missile and aim with it. If the reticle of the guided missile turns red, press the fire button to make the missile zoom into the target (the range is very far so dont worry). Damage deals 50 damage, but also causes splash damage on your end. You can also miss and hit a wall.ground and deal small damage to the surroundings and yourself possibly.
note: the missile can be shot down
=======================================
Darkside
1st Special - ram boost. Use this when you have running momentum and you will deal around 50-60 damage. Adding turbo before pressing the fire button will net you 70+ damage. Press the back fire button and Darkside will instead drop mines.
note: pressing the turbo and the fire button at the same time will grant you "darkside ram" that deals 85 damage.
2nd Special - Gatling guns. Hold the fire button and it will slowing wind up and aim anyone near you (kinda like outlaw's)
Crimson Fury
1st Special - auto aiming flame thrower that is kinda like minion's in TM:black, but in only aims on your front reticle. the flame thrower will shoot some additional fireballs if you are burning your opponent for a long time as a bonus damage.
2nd Special - Shockwave that deals damage to any opponent near you. Press and hold the fire button until max charge to maximize range and deal 20 damage.
Reaper
1st Special - a fire-missile like attack with a slow startup, deals 40 damage. But if you hold back on the left analog stick, press gas and while the special is equipped, the biker will do a wheelie and ignite the chainsaw. the flaming chainsaw will deal 150 damage.
2nd Special - an RPG, where you can snipe someone manually and dealing 45 damage. beware that you are obviously stationary when doing this.
Meat Wagon
1st Special - shoots a slow fire-like projectile that deals 40 damage. most fast units (reaper/crimson) can move almost as fast as the projectile.
2nd Special - guided projectile that deals 90 damage and is very slow. Can be guide along with quick turning (X button).
note: can be shot down and has a timed life.
=====================================
Talon
1st special - turns into gunnery mode where your pov is in a gatling gun. it semu auto aims and you can still move your helicopter.
2nd special - uses a magnetic winch where you have to pull the enemy up and drop him down. Dropping the enemy down will yield a "death drop" dealing 60 damage.
===================
other weapons with mechanics
Swarm missile- just hold the fire button to max the first charge, then look at the six missiles to light up and launch them for max damage.
Stalker missile - 45 damage missile, and charge it (doesnt need to lock until the moment of launch) to increase homing capability.
Sniper - hold and aim at a single opponent for a long time and wait till the fuel icon passes up. (car icon> tire icon> fuel icon> headshot). you can also use this to topple an enemy.
Ricochet - max charge it so you can detonate it at will.