Current time: 06-26-2024, 01:10 PM
(Demo) Hordor, demo version
Heavy Kneeler
#1
Kneelers usually had a bad rep in previous AC games, but in ACV they may actually have some potential this time around.

Head: TRISTAN (Used for quick scans)
Core: UCR-10/A (KE defense)
Arms: WEISENT (CE defense)
Legs: KT-4N2 (TE defense and defense multiplier when kneeling)

FCS: PREDIRE
Generator: SONNE (Heavy gen with very high cap)
Booster: ORKAN (low drain booster)

Recon: OKITSU (Sticky recon) or MENTOR (Follow recon)
R Arm: EUONYMOUS (Folding Cannon)
L Arm: MILFORD (Sentry launcher)
Shoulder: JABALPUR (VTF missile)
Overed W: -none-
R Hangar: CALENDULA (Rifle)
L Hangar: CERCIS (Battle Rifle)

Essential stats:

KE def: 1489
CE def: 1566
TE def: 2632

Defense

The main selling point of this design is the high defense bonus the legs give when kneeling down and using folding weapons. I tried it out against the tank in the test arena packing an autocannon and a heat cannon, and much to my surprise, Hordor, with just a cannon (slower ROF, same listed damage as heat cannon) wins even both tank weapons aimed at him. Sniper rifles do just about 100-175 AP damage per bullet at around 300m while kneeling, and even far less damage taken from EN weapons.

What i do not know however, is if the defense boost applies only to the AC's front arc or does it apply to the entirety of the AC when kneeling down.

Mobility

As expected from a heavy, the AC is really slow under normal conditions, even High Boosting would be really slow. Movement is going to be OB based since much of the effectiveness of the unit relies in its proper positioning in the battlefield. Thankfully OB activation is already instantaneous, and coupled with a big energy capacity of the SONNE, it can easily make a speedy and lengthy retreat when the unit gets surrounded.

Weapons

The primary weapon on this AC is the EUONYMOUS cannon, being fairly accurate up to mid to long range, the weapon works ideally till about 450m. ROF is pretty decent and it doesn't have as much accuracy issues as the Sniper Cannon at long range with biped legs.

The MILFORD is there for support, as much as possible immediately drop as much as 3 sentries (Or as much as the FCS will allow) in a protected vicinity (such as behind small hills or behind some small barriers) that will give you fire support till about 350m in front of them.

Once you've exhausted both weapons or they have outlived their tactical usefulness, use the Rifle and Battle Rife function as mid range weapons along with the VTF missile launcher on the shoulders.

Unresolved issues

A couple of issues though, being a biped means the cannons aren't going to be 100% sure shot on the mark, and may be prone to ammo wastage especially when opponents are at longer ranges. Primarily used for mid-range support under heavy fire means that you will be a focus of attention, make sure you're paired up with another ally what can hit fast and hard when you have your enemy's attention.

Comments, suggestions, reactions? This is untested in multiplayer as of the moment, and all I've just said are just based off theory.
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Messages In This Thread
(Demo) Hordor, demo version - by Lord_Leperman - 01-27-2012, 09:09 PM
RE: (Demo) Hordor, demo version - by Goat - 01-27-2012, 11:09 PM
RE: (Demo) Hordor, demo version - by J.E_Magog - 01-27-2012, 11:46 PM
RE: (Demo) Hordor, demo version - by NiX - 01-27-2012, 11:52 PM
RE: (Demo) Hordor, demo version - by Goat - 01-28-2012, 01:53 AM
RE: (Demo) Hordor, demo version - by Niji - 01-28-2012, 11:51 AM
RE: (Demo) Hordor, demo version - by Goat - 01-30-2012, 04:22 PM
RE: (Demo) Hordor, demo version - by Niji - 01-31-2012, 06:01 PM

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