Attempted this challenge a few days ago before i left my PSP with my brother. Used a frame with EYE3/89E/XS/84L2. Internals were LOTUS/GULL/ANANDA/F73H. Tunes for cooling, energy defense and weight. Weaponry consisted of dual GASTs plus the starter rocket pack. With my control scheme, i can't drop equipment though. Boost speed was at around 450kph or so.
8272AP at the start, lost around a thousand and a half on the way in.
Used the rockets to take out the targets. Just walked around the complex, no damage taken.
Uber-Zinny drops in, boost past her, stay close enough for shots to connect but far enough to facilitate evasion, start circling, pop the EOs, shoot when she's on the bottom 2/3rds of the screen, focus on dodging when she's not.
End of battle, arms and core have electricity dancing all over, remaining AP is at 4011.
What's odd is that i always have far more trouble with her on the PS2 version.
8272AP at the start, lost around a thousand and a half on the way in.
Used the rockets to take out the targets. Just walked around the complex, no damage taken.
Uber-Zinny drops in, boost past her, stay close enough for shots to connect but far enough to facilitate evasion, start circling, pop the EOs, shoot when she's on the bottom 2/3rds of the screen, focus on dodging when she's not.
End of battle, arms and core have electricity dancing all over, remaining AP is at 4011.
What's odd is that i always have far more trouble with her on the PS2 version.
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