02-24-2007, 11:50 AM
<!--QuoteBegin-ravenflau09+Feb 23 2007, 10:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (ravenflau09 @ Feb 23 2007, 10:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Are those "Kits" or are those the "already assembled" ones?
[/quote:79469240c2]
Judging from the way they were fabricated, I think they're 'modular' kits: you don't have to assemble every major part (head, core, arms, legs) from tiny pieces unlike in the high-grade AC kits, but you have to put together those major parts nevertheless. Which is still cool, because it looks like you'll be able to mix and match parts, ala playing AC.
<!--QuoteBegin-jonevangelist+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (jonevangelist)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Parry blade action.
type this in your media player:
<a href='http://www.ac-mokei.com/gazou/movie/movie02.wmv' target='_blank'>http://www.ac-mokei.com/gazou/movie/movie02.wmv</a>[/quote:79469240c2]
I knew it! ZOIDS would never match up to ACs. Mwahahahahaha!
![Huh Huh](https://ravenrepublic.net/forums/images/smilies/huh.gif)
Judging from the way they were fabricated, I think they're 'modular' kits: you don't have to assemble every major part (head, core, arms, legs) from tiny pieces unlike in the high-grade AC kits, but you have to put together those major parts nevertheless. Which is still cool, because it looks like you'll be able to mix and match parts, ala playing AC.
<!--QuoteBegin-jonevangelist+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (jonevangelist)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Parry blade action.
type this in your media player:
<a href='http://www.ac-mokei.com/gazou/movie/movie02.wmv' target='_blank'>http://www.ac-mokei.com/gazou/movie/movie02.wmv</a>[/quote:79469240c2]
I knew it! ZOIDS would never match up to ACs. Mwahahahahaha!
"Let's fight... like gentlemen." - Dudley, SF3