12-18-2010, 02:18 AM
alright, sorry for the delays, but i tested out my first installment of my hack, and it looked awesome...from the menu screen that is. i wondered why everything went back to normal when i went int battle, so i did some searching. it turns out, the reason LR has more parts than SL but still loads it menu and mission phases faster, is due to a different file format. the .BIN file that contains all the ac related info has several gfx and control files placed in it. the field stat libraries as i call them (fsliblzs), contain all the combat related info, such as 3d model, picture, behavior, etc. thats the reason for the delay.
for any given right arm weapon, i have to make alterations in 5 different areas spread across a 519 MB file, wherein only two are in the same format (i.e. no copy paste). the first release of the hack will only contain 1 weapon of each main type (rifle, AST rifle, sniper, shotgun, mg, laser rifle, etc.) as a debug to evaluate how changes should be made. a video should be up with some changes in a few days.
thanks for your patience.
for any given right arm weapon, i have to make alterations in 5 different areas spread across a 519 MB file, wherein only two are in the same format (i.e. no copy paste). the first release of the hack will only contain 1 weapon of each main type (rifle, AST rifle, sniper, shotgun, mg, laser rifle, etc.) as a debug to evaluate how changes should be made. a video should be up with some changes in a few days.
thanks for your patience.