Current time: 11-25-2024, 03:39 AM
Street Fighter IV and Super Street Fighter IV
http://ravenrepublic.net/forums/showthre...70&page=10
theres a hakan guide



there are also new changes for Zangief, Dudley, Dan and Sagat (check below)
Developer's blog changes

-Zangief-

[Normals]
+ increased his range on far s.HP.

[Specials]
+ buffed his damage on LP&HP SPD
+ increased range on LP SPD.
+ EX Banishing Flat, when hit on ground, will no longer knock opponents down.
As a result, it is impossible to go onto wake-up offense after EX banishing flat,
but it's within LP SPD's range



[Ultra]
+possible to alter Siberian Blizzard's traveling distance by putting in a forward/backward input between ultra freeze and start-up.
For forward direction, it can travel much further than before, so it's easier to grab backdashing opponents.
- ground recovery of Siberian blizzard on whiff has increased.

[Overall]
The major changes would be EX Banishing Flat and LP SPD's range.
It became necessary, not just for Zangief players, but for the opponents as well to alter their spacing, so please research thoroughly in SSF4 AE.


-Sagat-

[Normals]
+The total damage is increased on s.LK when both hits get connected. As before, only 1st hit is special cancelable.

[Specials]
+ Tiger Uppercut's damage is increased when connected at the 1st~2nd active frames
+ There has been many complaints about Angry Charge that it comes out when unintended, changed its command to kick buttons instead.

[Overall]
As there were huge changes in transition from vanilla SF4 to SSF4,
there are no changes to anything besides damage and command adjustments.
Being appropriate for his name as the King, he retains the potential to be a top class in SSF4 AE.


-Dan-

[Normals]
+ Close s.LK's start-up is changed to 3f, and c.MP's start-up is changed to 5f.
+ Close s.LK, Close s.MP, Close s.HK, Far s.LP, c.LP, c.MK's recovery are reduced, so there are new combos available.
For example, Far s.LP -> c.MK and c.MP -> c.MP became to be possible combos.
+Neutral j.HP has pursuit property, and will slam opponents down to the ground when hit.

[Specials]
+/-MK/HK Danku's damage distribution got adjusted, and HK Danku's total damage is decreased.
+ Koryuken will give air reset on trade. (<- likely on Dan, not the opponent)

[Ultra]
- Haoh Gadoken's invincibility is decreased to 8f after Ultra freeze.
As a result, if it can be stuffed, and projectile will not come out when that happens.

[Overall]
Normals are enormously buffed, so it became interesting in a close range brawl.
The character is for pros, but this could be the one step forward to Saikyo!


-Dudley-

[Normals]
+ c.MK's active frame is increased to 5f.
+ s.HK's recovery is reduced. While the situation doesn't change on hit, frame advantage is 0 on block, so the risk is reduced and therefore it's easier to utilize.
+ j.HK, will slam down opponents to the ground if they're hit in airborne state, so it's better as an AA.

[Uniques]
+ changed F+MP's start-up to 7f, and increased hitbox as well, so it is possible to hit some characters out of their low attacks.
+ F+HK's hitbox got buffed, so it is possible to connect from further away than now.

[Specials]
+A new special, EX duck, is added in.
Different from regular ones, EX duck has upper body invincibility during movement, and canceling into follow-ups is possible from the 3rd frame.
LP/LK attack -> EX duck -> Ducking Straight/Upper is possible as well.

[Others]
- Jet Upper FADC on block has frame advantage of -2f.
+ Also, we fixed cases on where throw didn't connect on some dizzied opponents.

[Overall]
We made situations on where he had difficulty to be less severe, and made the changes for Dudley to have more variety of chances.
We think the brand-new EX duck will become an important tool with new combo possibilities, so you can look forward to him.


FAQ

-Blanka-

Q: About Blanka's hitback distance on block,
you said LP&EX>MP>HP, compared to the current version how is it changed?
-snip-
A: LP&EX's hitback distance on block stay the same as they are now, MP&HP's distances got shorter.
Risk on a long distance HP Roll got higher, but it retains its distance on hit.


-Abel-

Q: Will his throw invincibility on TT get deleted?
A: TT is one of Abel's major tools, and we tried adjusting here and there during development.
We decided to nerf its damage, but its throw invincibility will stay.


-Gen-

Q: I have a few questions about him!!

1. Are there no changes to Crane normals?
2. Are there no changes to frame advantage to his roll on block?
3. Is Mantis U2 change hitbox only?

I'm especially concerned about his Mantis U2.
- Doesn't connect fully on airborne opponents
- Most of the damage are focus
- Short range
- Cannot be KO'ed when the opponent's health left is not minimal

A: For crane normals, we did small adjustments to increase their usefulness, such as hurtbox reduce on some of them.
There are no changes to frame advantage to his Roll.
Mantis U2's change is the hitbox increased upward/downward only.


-Makoto-

Q: About Makoto's changes,
"HP and EX Oroshi cannot be fast recovered when hit"
^
I thought they couldn't be fast recovered in the first place.
Could it be that you mistyped it, and it's Tsurugi instead?

About Karakusa,
"s.LK is cancelable during start-up.
With this, we think that kara karakusa became fun in a different sense from SF3."
^
s.LK's kara karakusa was a system in 3rd strike as well, so how is it "different"?
Also, are there differences from F+LK karakusa that currently exists?

A: To talk about Oroshi,
HP could be fast recovered on counter hit, so it's changed to be same as EX.
-snip-
About SSF4 AE Makoto's kara,
the ones existing will stay there,
s.LK is added in to be cancellable into Karakusa,
and F+LK has 6f to be cancellable into not only Karakusa, but Hayate, Oroshi, Fukiage, and EX Focus as well.
SSF4 AE's s.LK and F+LK have different frame data from those of 3rd strike, so they will feel different.
We believe that s.LK's kara will be more simple if your objective is to get out Karakusa only.
Next week is Dee Jay, Guile, Seth and Hakan.




arcadia magazine SSF4 AE changes


OMG DUDLEY FOR GOD TIER!!!!! although i noticed that many charge characters are getting nerfed.

edit: i will compile every changes at the last post, and will also post + or - if its a buff or nerf
Reply


Messages In This Thread
RE: Street Fighter 4 - by Grim - 10-20-2007, 07:45 PM
RE: Street Fighter 4 - by Grim - 10-28-2007, 02:04 AM
RE: Street Fighter 4 - by pulse - 12-01-2007, 10:00 AM
RE: Street Fighter 4 - by Grim - 12-07-2007, 07:17 AM
RE: Street Fighter 4 - by Grim - 12-08-2007, 12:10 PM
RE: Street Fighter 4 - by NiX - 12-08-2007, 02:56 PM
RE: Street Fighter 4 - by maitreya - 12-08-2007, 05:08 PM
RE: Street Fighter 4 - by pulse - 12-09-2007, 11:07 AM
RE: Street Fighter 4 - by Grim - 12-09-2007, 11:45 AM
RE: Street Fighter 4 - by Sforza - 12-31-2007, 02:32 AM
RE: Street Fighter 4 - by Serene - 12-31-2007, 06:47 AM
RE: Street Fighter 4 - by maitreya - 12-31-2007, 09:33 AM
RE: Street Fighter 4 - by Grim - 12-31-2007, 11:26 AM
RE: Street Fighter 4 - by Grim - 05-09-2008, 09:04 PM
RE: Street Fighter 4 - by NiX - 05-09-2008, 11:44 PM
RE: Street Fighter 4 - by Grim - 07-13-2008, 08:43 AM
RE: Street Fighter 4 - by Twin-Skies - 07-13-2008, 07:00 PM
RE: Street Fighter 4 - by maitreya - 05-10-2009, 01:45 AM
RE: Street Fighter 4 - by AEA1 - 07-22-2008, 03:08 PM
RE: Street Fighter 4 - by Grim - 07-23-2008, 12:26 AM
RE: Street Fighter 4 - by Grim - 01-25-2009, 11:36 PM
RE: Street Fighter 4 - by Doom Trigger - 01-26-2009, 12:24 AM
RE: Street Fighter 4 - by Grim - 01-29-2009, 06:55 PM
RE: Street Fighter 4 - by Grim - 02-11-2009, 02:55 PM
RE: Street Fighter 4 - by atdsutm - 02-11-2009, 03:08 PM
RE: Street Fighter 4 - by Doom Trigger - 02-11-2009, 07:14 PM
RE: Street Fighter 4 - by Doom Trigger - 02-15-2009, 03:18 PM
RE: Street Fighter 4 - by Grim - 02-15-2009, 06:21 PM
RE: Street Fighter 4 - by Doom Trigger - 02-15-2009, 09:08 PM
RE: Street Fighter 4 - by maitreya - 02-15-2009, 10:36 PM
RE: Street Fighter 4 - by Doom Trigger - 02-15-2009, 11:16 PM
RE: Street Fighter 4 - by Grim - 02-16-2009, 03:31 PM
RE: Street Fighter 4 - by Grim - 02-27-2009, 09:36 AM
RE: Street Fighter 4 - by Doom Trigger - 02-27-2009, 04:23 PM
RE: Street Fighter 4 - by Grim - 02-28-2009, 08:51 AM
RE: Street Fighter 4 - by NiX - 03-14-2009, 11:29 AM
RE: Street Fighter 4 - by atdsutm - 03-14-2009, 11:54 AM
RE: Street Fighter 4 - by Grim - 03-14-2009, 07:56 PM
RE: Street Fighter 4 - by Hempire - 03-14-2009, 10:08 PM
RE: Street Fighter 4 - by Grim - 03-22-2009, 12:21 PM
RE: Street Fighter 4 - by Hempire - 03-22-2009, 03:11 PM
RE: Street Fighter 4 - by Grim - 03-22-2009, 06:09 PM
RE: Street Fighter 4 - by Hempire - 03-23-2009, 03:31 AM
RE: Street Fighter 4 - by Grim - 03-23-2009, 08:51 AM
RE: Street Fighter 4 - by Shintetsu - 03-23-2009, 11:44 AM
RE: Street Fighter 4 - by Grim - 03-23-2009, 12:39 PM
RE: Street Fighter 4 - by Shintetsu - 03-23-2009, 12:50 PM
RE: Street Fighter 4 - by Grim - 03-26-2009, 10:14 AM
RE: Street Fighter 4 - by clonezero - 03-26-2009, 11:17 AM
RE: Street Fighter 4 - by Shintetsu - 03-27-2009, 02:07 PM
RE: Street Fighter 4 - by Grim - 03-27-2009, 08:04 PM
RE: Street Fighter 4 - by maitreya - 03-28-2009, 08:21 AM
RE: Street Fighter 4 - by Grim - 03-28-2009, 09:41 AM
RE: Street Fighter 4 - by maitreya - 03-28-2009, 03:41 PM
RE: Street Fighter 4 - by Grim - 04-25-2009, 06:47 PM
RE: Street Fighter 4 - by atdsutm - 04-25-2009, 07:24 PM
RE: Street Fighter 4 - by maitreya - 04-27-2009, 09:21 PM
RE: Street Fighter 4 - by Tadakatsu1Honda - 05-02-2009, 11:52 PM
RE: Street Fighter 4 - by Serene - 05-03-2009, 08:12 AM
RE: Street Fighter 4 - by atdsutm - 05-03-2009, 09:44 AM
RE: Street Fighter 4 - by Hempire - 05-03-2009, 02:08 PM
RE: Street Fighter 4 - by Shintetsu - 05-04-2009, 09:01 AM
RE: Street Fighter 4 - by maitreya - 05-04-2009, 09:40 AM
RE: Street Fighter 4 - by Mjting - 05-04-2009, 09:15 AM
RE: Street Fighter 4 - by Grim - 05-04-2009, 09:49 AM
RE: Street Fighter 4 - by Hempire - 05-04-2009, 10:07 AM
RE: Street Fighter 4 - by Mjting - 05-04-2009, 10:31 AM
RE: Street Fighter 4 - by maitreya - 05-05-2009, 09:25 AM
RE: Street Fighter 4 - by Grim - 05-05-2009, 10:28 AM
RE: Street Fighter 4 - by Hempire - 05-10-2009, 08:56 AM
RE: Street Fighter 4 - by maitreya - 05-10-2009, 09:01 AM
RE: Street Fighter 4 - by Grim - 05-11-2009, 12:16 AM
RE: Street Fighter 4 - by Grim - 05-13-2009, 01:23 PM
RE: Street Fighter 4 - by NiX - 05-13-2009, 01:27 PM
RE: Street Fighter 4 - by Grim - 05-13-2009, 01:57 PM
RE: Street Fighter 4 - by NiX - 05-13-2009, 02:40 PM
RE: Street Fighter 4 - by Grim - 05-19-2009, 10:53 AM
RE: Street Fighter 4 - by NiX - 05-19-2009, 01:10 PM
RE: Street Fighter 4 - by pulse - 05-19-2009, 01:45 PM
RE: Street Fighter 4 - by Grim - 05-19-2009, 06:48 PM
RE: Street Fighter 4 - by Hempire - 05-20-2009, 05:04 PM
RE: Street Fighter 4 - by NiX - 05-19-2009, 08:06 PM
RE: Street Fighter 4 - by pulse - 05-20-2009, 03:37 PM
RE: Street Fighter 4 - by pulse - 05-22-2009, 08:52 PM
RE: Street Fighter 4 - by Sforza - 06-26-2009, 11:59 AM
RE: Street Fighter 4 - by AppleHead - 06-28-2009, 12:47 AM
RE: Street Fighter 4 - by Shintetsu - 06-28-2009, 02:15 PM
RE: Street Fighter 4 - by maitreya - 06-29-2009, 08:29 AM
RE: Street Fighter 4 - by Sforza - 06-30-2009, 03:26 PM
RE: Street Fighter 4 - by Grim - 07-18-2009, 02:24 PM
RE: Street Fighter 4 - by Lord_Leperman - 07-18-2009, 04:08 PM
RE: Street Fighter 4 - by Grim - 07-19-2009, 06:14 PM
RE: Street Fighter 4 - by atdsutm - 09-29-2009, 01:50 AM
RE: Street Fighter 4 - by Grim - 09-29-2009, 02:51 PM
RE: Street Fighter 4 - by Doom Trigger - 09-29-2009, 07:30 PM
RE: Street Fighter 4 - by Doom Trigger - 10-02-2009, 06:41 AM
RE: Street Fighter 4 - by Hempire - 10-02-2009, 09:49 AM
RE: Street Fighter 4 - by Grim - 10-02-2009, 11:35 AM
RE: Street Fighter 4 - by atdsutm - 10-02-2009, 06:00 PM
RE: Street Fighter 4 - by Doom Trigger - 01-11-2010, 01:12 PM
RE: Street Fighter 4 - by Grim - 01-11-2010, 07:04 PM
RE: Street Fighter 4 - by Doom Trigger - 01-11-2010, 10:15 PM
RE: Street Fighter 4 - by Hempire - 01-11-2010, 11:39 PM
RE: Street Fighter 4 - by Grim - 01-12-2010, 06:51 AM
RE: Street Fighter 4 - by atdsutm - 01-12-2010, 09:38 AM
RE: Street Fighter 4 - by Shintetsu - 01-13-2010, 11:42 PM
RE: Street Fighter 4 - by Grim - 02-17-2010, 11:40 AM
RE: Street Fighter 4 - by Sforza - 02-17-2010, 12:44 PM
RE: Street Fighter 4 - by Hempire - 02-17-2010, 09:22 PM
RE: Street Fighter 4 - by Doom Trigger - 02-18-2010, 11:23 AM
RE: Street Fighter 4 - by Hempire - 02-18-2010, 11:33 AM
RE: Street Fighter 4 - by Sforza - 02-18-2010, 11:36 AM
RE: Street Fighter 4 - by Hempire - 02-18-2010, 11:38 AM
RE: Street Fighter 4 - by Sforza - 02-18-2010, 11:41 AM
RE: Street Fighter 4 - by Hempire - 02-18-2010, 11:49 AM
RE: Street Fighter 4 - by Sforza - 02-18-2010, 11:54 AM
RE: Street Fighter 4 - by Hempire - 02-18-2010, 12:02 PM
RE: Street Fighter 4 - by Grim - 02-18-2010, 12:13 PM
RE: Street Fighter 4 - by Hempire - 02-18-2010, 12:18 PM
RE: Street Fighter 4 - by Grim - 04-28-2010, 01:51 PM
RE: Street Fighter 4 - by Doom Trigger - 07-12-2010, 01:06 PM
RE: Street Fighter 4 - by atdsutm - 07-22-2010, 03:15 AM
RE: Street Fighter 4 - by RoninFang - 07-22-2010, 03:35 PM
RE: Street Fighter 4 - by atdsutm - 07-23-2010, 04:52 PM
RE: Street Fighter 4 - by atdsutm - 07-27-2010, 01:40 AM
RE: Street Fighter 4 - by Doom Trigger - 07-28-2010, 09:34 AM
RE: Street Fighter 4 - by atdsutm - 09-02-2010, 09:27 PM
RE: Street Fighter 4 - by atdsutm - 09-15-2010, 07:24 AM
RE: Street Fighter 4 - by atdsutm - 10-02-2010, 09:41 AM
RE: Street Fighter 4 - by Grim - 10-05-2010, 01:57 PM
RE: Street Fighter 4 - by atdsutm - 10-14-2010, 10:15 PM
RE: Street Fighter IV and Super Street Fighter IV - by atdsutm - 11-29-2010, 10:57 PM

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