http://www.pixiv.net/member_illust.php?m...d=14534484
funny moments
and changes on super street fighter AE
E. Honda
[Specials]
LP Headbutt now has lower body invincibility instead of upper body invincibility, so it will be hard to utilize it as AA.
[Ultra]
U1 has projectile invincibility until the last active frame. U2's command has been changed to HCBx2 from 720, so it's easier to get it out. Also, while its range increased, it starts up in 2f so it's possible to dodge it after screen freeze.
[Others]
During backdash, Honda is now considered airborne right after invincibility ends.
[Overall]
He had solid skills that builds high damage, so he had overall damage decrease. His basis of strength has not changed, so he can fight as he does now.
Gouken
[Normals]
First of all, his normals are overall improved.
To be precise, his close s.MP and close s.HK have more frame advantages.
His close s.MK has 3f start-up, so it'll be easier to compete against some of the casts.
Also, neutral jump HP and diagonal jump HK have pursuit properties, and will slam opponents into the ground.
Ranges of the normals haven't changed.
Back grab has been changed to deal gray damage, so the combo damage from the grab has been decreased. (<- I believe they're saying that the back grab deals 0 gray damage, so it'll get scaled as a combo as well.)
[Specials]
In specials, LP Palm (Senkugoshoha) has been drastically changed, so it will connect from weak attacks (LP/LK), and EX Tatsu locks opponent, making it easier to combo.
Also, recovery of the Demon Flip Focus has been significantly decreased, making it easier to utilize.
Kongoshin is changed as well.
To be precise, it will come out in punches only, and strength of the punch changes where it kongos.
LP will take low attacks, MP will take attacks right in the middle, and HP will take attacks at the upper body.
[Others]
During backdash, Gouken is now considered airborne right after invincibility ends.
[Overall]
Normals and specials have been changed, and he will be able to do new things while retaining the old ones.
As a result, his 'easiness' might have been changed, but you will be able to enjoy strategies different from Ryu and Akuma.
Rose
[Super]
Super will no longer work when there is a Soul Spark in the screen.
It is still possible to cancel into super from Soul Spark.
[Ultra]
Soul Satellite (U2) has been changed.
For the sake of balance, its invincibility has been decreased (or erased)
[Overall]
Normals, projectile, AA and basic stuffs will stay, so basically Soul Satellite is the only one that has been really changed.
Ibuki
[Normals]
There has been changes to the normals.
s.LK has 4f start-up, so it'll be easier to utilize as a weak attack.
Also, s.MK got changed to have 5f start-up so it's possible to use it as the starting point of combos.
[Specials]
Kunai's damage got decreased, and Neck Breaker had damage and stun nerf. Jump back Kunai's trajectory has been changed to nearly straight vertical-wise.
[Others]
c.HK -> s.HK TC got added.
It works in the same way as the later part of TC6, but it added in more strategies.
Her surprise forward (excuse me for the name, it's the DP motion + punch command that can go through opponents) was considered counter hit while she was moving, so we fixed that.
[Overall]
Some of the normals has been buffed, and some specials nerfed, but her potential will be the same as she is now.
She will still be the same character when she is in control of the game, so it'll be fun to utilize her!
Honda
- Weakened Weak headbutt. Top invincibility has moved to bottom half invincibility, so its harder to use as an anti air now
- Super oni musou has projectile invincibility as long as its active
- Orochi breaker is a double half circle motion now
- Bigger grab range on Ultra 2, but the startup is now 2f
- Same backdash changes as the others
- Across the board his damage has been reduced
Gouken
- Firstly all his normals have been improved
- Frame advantage has been increased on close MP close HK
- Close MK has been changed to 3f
- Neutral jump HP, normal j.HK can be followed up in the air
- Normals' reach has not been changed
- Backthrow produces recoverable damage?
Rose
- Made it so you can't do an Aura Soul Spark if a Soul Spark is displayed, Super cancelling works the same though
- Soul Satellite big change(s), considering balance, the invincibility frames have been removed
Ibuki
- Changed her normals' frames slightly.
- Standing LK's startup has been changed to 4F, so its easier to use as a light
- Also, close MK's startup has been changed to 5F, so its good for using in various combos
- Kunai damage has been reduced, as has Neckbreaker's damage and stun.
- Doing a Kunai from a backjump (retreat-kunai) will drop you down
- New target combo = c.HK, st.HK, You can use it at the end of TC6
- If you get hit during her command jump, it will do counter damage
- Summary: Some of her normals and specials have been nerfed but In total, her way of use and potential is the same as before. (words of encouragement)
funny moments
and changes on super street fighter AE
E. Honda
[Specials]
LP Headbutt now has lower body invincibility instead of upper body invincibility, so it will be hard to utilize it as AA.
[Ultra]
U1 has projectile invincibility until the last active frame. U2's command has been changed to HCBx2 from 720, so it's easier to get it out. Also, while its range increased, it starts up in 2f so it's possible to dodge it after screen freeze.
[Others]
During backdash, Honda is now considered airborne right after invincibility ends.
[Overall]
He had solid skills that builds high damage, so he had overall damage decrease. His basis of strength has not changed, so he can fight as he does now.
Gouken
[Normals]
First of all, his normals are overall improved.
To be precise, his close s.MP and close s.HK have more frame advantages.
His close s.MK has 3f start-up, so it'll be easier to compete against some of the casts.
Also, neutral jump HP and diagonal jump HK have pursuit properties, and will slam opponents into the ground.
Ranges of the normals haven't changed.
Back grab has been changed to deal gray damage, so the combo damage from the grab has been decreased. (<- I believe they're saying that the back grab deals 0 gray damage, so it'll get scaled as a combo as well.)
[Specials]
In specials, LP Palm (Senkugoshoha) has been drastically changed, so it will connect from weak attacks (LP/LK), and EX Tatsu locks opponent, making it easier to combo.
Also, recovery of the Demon Flip Focus has been significantly decreased, making it easier to utilize.
Kongoshin is changed as well.
To be precise, it will come out in punches only, and strength of the punch changes where it kongos.
LP will take low attacks, MP will take attacks right in the middle, and HP will take attacks at the upper body.
[Others]
During backdash, Gouken is now considered airborne right after invincibility ends.
[Overall]
Normals and specials have been changed, and he will be able to do new things while retaining the old ones.
As a result, his 'easiness' might have been changed, but you will be able to enjoy strategies different from Ryu and Akuma.
Rose
[Super]
Super will no longer work when there is a Soul Spark in the screen.
It is still possible to cancel into super from Soul Spark.
[Ultra]
Soul Satellite (U2) has been changed.
For the sake of balance, its invincibility has been decreased (or erased)
[Overall]
Normals, projectile, AA and basic stuffs will stay, so basically Soul Satellite is the only one that has been really changed.
Ibuki
[Normals]
There has been changes to the normals.
s.LK has 4f start-up, so it'll be easier to utilize as a weak attack.
Also, s.MK got changed to have 5f start-up so it's possible to use it as the starting point of combos.
[Specials]
Kunai's damage got decreased, and Neck Breaker had damage and stun nerf. Jump back Kunai's trajectory has been changed to nearly straight vertical-wise.
[Others]
c.HK -> s.HK TC got added.
It works in the same way as the later part of TC6, but it added in more strategies.
Her surprise forward (excuse me for the name, it's the DP motion + punch command that can go through opponents) was considered counter hit while she was moving, so we fixed that.
[Overall]
Some of the normals has been buffed, and some specials nerfed, but her potential will be the same as she is now.
She will still be the same character when she is in control of the game, so it'll be fun to utilize her!
Honda
- Weakened Weak headbutt. Top invincibility has moved to bottom half invincibility, so its harder to use as an anti air now
- Super oni musou has projectile invincibility as long as its active
- Orochi breaker is a double half circle motion now
- Bigger grab range on Ultra 2, but the startup is now 2f
- Same backdash changes as the others
- Across the board his damage has been reduced
Gouken
- Firstly all his normals have been improved
- Frame advantage has been increased on close MP close HK
- Close MK has been changed to 3f
- Neutral jump HP, normal j.HK can be followed up in the air
- Normals' reach has not been changed
- Backthrow produces recoverable damage?
Rose
- Made it so you can't do an Aura Soul Spark if a Soul Spark is displayed, Super cancelling works the same though
- Soul Satellite big change(s), considering balance, the invincibility frames have been removed
Ibuki
- Changed her normals' frames slightly.
- Standing LK's startup has been changed to 4F, so its easier to use as a light
- Also, close MK's startup has been changed to 5F, so its good for using in various combos
- Kunai damage has been reduced, as has Neckbreaker's damage and stun.
- Doing a Kunai from a backjump (retreat-kunai) will drop you down
- New target combo = c.HK, st.HK, You can use it at the end of TC6
- If you get hit during her command jump, it will do counter damage
- Summary: Some of her normals and specials have been nerfed but In total, her way of use and potential is the same as before. (words of encouragement)