Thanks for all the comments and I'll try to answer as much as I can as of now:
1) As far as RA2 goes, I wanna transpose all of its stats on top of RA, then create a new, LW assault rifle on top of RA2 (for OCD reasons, I couldn't explain to myself RA being lighter than RA2). Basically, I want to properly execute the burst rifle concept. Burst rifles will get a makeover.
2) As far as the new back cannons go, to give you an example of their level of "goodness," look at SKYLLA2. This the only cannon I plan on releasing that won't see any (noticeable) changes whatsoever. It actually gonna be a good one...
3) Flammers will never be good...but seriously, I found a flag byte that controls napalm status. What this means is that you can give something the napalm/flammer effect. I plan on getting rid of ground torpedos and cluster missiles entirely, and creating two new groups of missiles. I'll let you guess one of them based on this clue: ACAA. There is almost nothing I can do to stealth missile since their only effects in LR are invisibility on radar (can't see anything w/o a missile sensor anyways...USELESS!), and partial EAMS jamming (no one uses EAMS!). I could create a missile that completely avoids all AMS and decoy systems though...
4) Arm weight, like all other formulas in this game, are NOT linear, i.e. I can't give you an exact number, but against hi speed opponents you can kinda tell the effects on accuracy. As far as leg weight is concerned, every 15 weight affects 1 point of speed roughly...
A few things additional: all non-EO cores, with the exception of ICURUS are going to have hangars, and EO's are gonna get improvements overall; there will be small stat adjustments on OB+hangar cores that FROM debuffed due to their multi-functionality, since things like RAKAN and HELIOS are getting hangars. Since I really like its look (and it the center piece of "my" AC), I have special plans for ICURUS; it won't be cheesy, but it'll give O/UL2 a run for its money...
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I just soft modded my PS2 with Free McBooot, and within the week I'll be starting my prelim tests. Some things are gonna be getting major overhauls, others none. I'll keep you all posted
1) As far as RA2 goes, I wanna transpose all of its stats on top of RA, then create a new, LW assault rifle on top of RA2 (for OCD reasons, I couldn't explain to myself RA being lighter than RA2). Basically, I want to properly execute the burst rifle concept. Burst rifles will get a makeover.
2) As far as the new back cannons go, to give you an example of their level of "goodness," look at SKYLLA2. This the only cannon I plan on releasing that won't see any (noticeable) changes whatsoever. It actually gonna be a good one...
3) Flammers will never be good...but seriously, I found a flag byte that controls napalm status. What this means is that you can give something the napalm/flammer effect. I plan on getting rid of ground torpedos and cluster missiles entirely, and creating two new groups of missiles. I'll let you guess one of them based on this clue: ACAA. There is almost nothing I can do to stealth missile since their only effects in LR are invisibility on radar (can't see anything w/o a missile sensor anyways...USELESS!), and partial EAMS jamming (no one uses EAMS!). I could create a missile that completely avoids all AMS and decoy systems though...
4) Arm weight, like all other formulas in this game, are NOT linear, i.e. I can't give you an exact number, but against hi speed opponents you can kinda tell the effects on accuracy. As far as leg weight is concerned, every 15 weight affects 1 point of speed roughly...
A few things additional: all non-EO cores, with the exception of ICURUS are going to have hangars, and EO's are gonna get improvements overall; there will be small stat adjustments on OB+hangar cores that FROM debuffed due to their multi-functionality, since things like RAKAN and HELIOS are getting hangars. Since I really like its look (and it the center piece of "my" AC), I have special plans for ICURUS; it won't be cheesy, but it'll give O/UL2 a run for its money...
---
I just soft modded my PS2 with Free McBooot, and within the week I'll be starting my prelim tests. Some things are gonna be getting major overhauls, others none. I'll keep you all posted