noticed changes from the arcade version loctest.
Abel
command grab damage nerf
more recovery on breathless
rolls have a little bit more recovery
Adon
Adon doesn't get up as quickly after a knock down now, although it still seems to be quicker than other characters.
EX Jaguar Tooth doesn't do the yellow glow, like other EX moves, until after you reach the wall. Not sure what effect this has, if any, on the move.
Akuma
Same as ryu, escaping hurricane kick nerf
Balrog
Ultra 2 is indeed 2x Half Circle
Bison
U2 now charge motion, way more recovery
Blanka
Blocked Blanka Ball now recoils at half the distance, much easier to punish.
Cammy
Normals easier to combo
tiger-knee Canon Strike no longer possible. Can still Canon Strike normally, EX can still be tiger-kneed.
HK spiral arrow's distance to get 2 hits is shorter
Chun Li
sweep doesn't seem to deal as much stun
Cody
faster walk speed
ex zonk distance is shorter
Medium ruffian is longer
Hard ruffian may hit some crouching characters, like Gief
Dan
Higher jumping taunt
Dee Jay
Ultra 1 seemed to do less chip damage
standing HK is now overhead
Dhalsim
Dudley
Rose taunt has less recovery
EX Ducking, with less recovery than regular
crouch HK comes out faster
El Fuerte
Ultra Spark got a damage nerf
Fei Long
Gen
Ultra 2 (啼牙? jump QCF x2 one) is faster
Gouken
Gouken's LP rush punch has no forward movement, but is faster.
His counter is now DP + Punch. LP for low body counter, MP for upper, HP is unclear.
Guile
Damage down
Guy
Hitbox tweak on mp hp combo, doesnt wiff crouchers anymore.
Lp hozanto is safe from spd and light hawk spd
U2 is decent now, less recovery on whiff, distance fixed.
His flip grab has been toned down, 120 damage instead of 200
Hp Hozanto is faster than before
forward -> MP overhead is now 2 hit
Hakan
Slide has now 2 options afterwards: P -> additional attack, K -> auto oil up
oils stack
360+K can now be cancelled
Jump arc changed?
Honda
Ultra 2 is now HCBx2
Damage decreased
Ibuki
Can connect target combo to HK? (not sure what this means)
Juri
The upkick part of her fireball will combo into the fireball itself now if you do not store it
Ken
EX Tatsu can be blocked low.
More recovery on jab SRK.
Can follow up jab SRK AA with EX Hadouken, just like Ryu
Makoto
gets Armor Break EX Hayate,
more invincibility on Oroshi,
damage boost on Fukiage.
File under "Wild Speculation". It *looked* like her Fukiage (Up Punch) hitbox had been moved forward a bit. Also I may have seen her combo into Fukiage after EX Hayate in the corner but tbh I'm not really certain what I saw when that happened. Crazy mixups were afoot
Rose
lost all invincibility on Soul Satellite.
Rufus
Ryu
hurricane kicks are not good for escaping anymore
Sagat
more recovery on tiger knee
damage BUFF on tiger uppercut
Vanilla's standing lk is back. One hit, special cancelable, vanilla distance, does near 40dmg.
light kick Tiger Knee is vanilla like, mk and hk are useless.
More recovery on high Tiger Shot
angry scar is now done using kick button
Sakura
I noticed absolutely no easy-to-see visible changes. There may or may not have been damage changes, but I didn't really notice any.
Seth
no more jump HP
air down+MK steps have weakened hitbox
Ultra 1 is now "fireball-like" - can be deflected by other character's fireballs
j.Fierce looks like he is doing a shoulder charge, similar to how his focus attack looks
T. Hawk
now has a standalone EX Condor Dive (KKK), and can be done on back jumps
Vega
Ex flip kick = viable reversal now.
Less damage on ex wall dive grab.
Viper
Zangeif
EX green hand no longer knocks down
Defensive EX SPD beat out Attackers SPD after an EX Green Hand on hit
Zangeif jab SPD range seems bigger, but the source says it could be eyes playing tricks
Range on U2 increased, recovery also increased
Abel
command grab damage nerf
more recovery on breathless
rolls have a little bit more recovery
Adon
Adon doesn't get up as quickly after a knock down now, although it still seems to be quicker than other characters.
EX Jaguar Tooth doesn't do the yellow glow, like other EX moves, until after you reach the wall. Not sure what effect this has, if any, on the move.
Akuma
Same as ryu, escaping hurricane kick nerf
Balrog
Ultra 2 is indeed 2x Half Circle
Bison
U2 now charge motion, way more recovery
Blanka
Blocked Blanka Ball now recoils at half the distance, much easier to punish.
Cammy
Normals easier to combo
tiger-knee Canon Strike no longer possible. Can still Canon Strike normally, EX can still be tiger-kneed.
HK spiral arrow's distance to get 2 hits is shorter
Chun Li
sweep doesn't seem to deal as much stun
Cody
faster walk speed
ex zonk distance is shorter
Medium ruffian is longer
Hard ruffian may hit some crouching characters, like Gief
Dan
Higher jumping taunt
Dee Jay
Ultra 1 seemed to do less chip damage
standing HK is now overhead
Dhalsim
Dudley
Rose taunt has less recovery
EX Ducking, with less recovery than regular
crouch HK comes out faster
El Fuerte
Ultra Spark got a damage nerf
Fei Long
Gen
Ultra 2 (啼牙? jump QCF x2 one) is faster
Gouken
Gouken's LP rush punch has no forward movement, but is faster.
His counter is now DP + Punch. LP for low body counter, MP for upper, HP is unclear.
Guile
Damage down
Guy
Hitbox tweak on mp hp combo, doesnt wiff crouchers anymore.
Lp hozanto is safe from spd and light hawk spd
U2 is decent now, less recovery on whiff, distance fixed.
His flip grab has been toned down, 120 damage instead of 200
Hp Hozanto is faster than before
forward -> MP overhead is now 2 hit
Hakan
Slide has now 2 options afterwards: P -> additional attack, K -> auto oil up
oils stack
360+K can now be cancelled
Jump arc changed?
Honda
Ultra 2 is now HCBx2
Damage decreased
Ibuki
Can connect target combo to HK? (not sure what this means)
Juri
The upkick part of her fireball will combo into the fireball itself now if you do not store it
Ken
EX Tatsu can be blocked low.
More recovery on jab SRK.
Can follow up jab SRK AA with EX Hadouken, just like Ryu
Makoto
gets Armor Break EX Hayate,
more invincibility on Oroshi,
damage boost on Fukiage.
File under "Wild Speculation". It *looked* like her Fukiage (Up Punch) hitbox had been moved forward a bit. Also I may have seen her combo into Fukiage after EX Hayate in the corner but tbh I'm not really certain what I saw when that happened. Crazy mixups were afoot
Rose
lost all invincibility on Soul Satellite.
Rufus
Ryu
hurricane kicks are not good for escaping anymore
Sagat
more recovery on tiger knee
damage BUFF on tiger uppercut
Vanilla's standing lk is back. One hit, special cancelable, vanilla distance, does near 40dmg.
light kick Tiger Knee is vanilla like, mk and hk are useless.
More recovery on high Tiger Shot
angry scar is now done using kick button
Sakura
I noticed absolutely no easy-to-see visible changes. There may or may not have been damage changes, but I didn't really notice any.
Seth
no more jump HP
air down+MK steps have weakened hitbox
Ultra 1 is now "fireball-like" - can be deflected by other character's fireballs
j.Fierce looks like he is doing a shoulder charge, similar to how his focus attack looks
T. Hawk
now has a standalone EX Condor Dive (KKK), and can be done on back jumps
Vega
Ex flip kick = viable reversal now.
Less damage on ex wall dive grab.
Viper
Zangeif
EX green hand no longer knocks down
Defensive EX SPD beat out Attackers SPD after an EX Green Hand on hit
Zangeif jab SPD range seems bigger, but the source says it could be eyes playing tricks
Range on U2 increased, recovery also increased