03-03-2010, 10:15 PM
XD yeah i feel old honestly currently 23 yrs old about to hit 24 by april 11 (AYAW KO TUMANDA!) ...sob mostly a self thought artist >_< effing college had to learn most of the fundamentals on my own and currently trying to learn animation principles/fundamentals on my own ain't life great T_T
anyways one i do agree you do have the talent for the cinematography/camera work your lighting is impressive, you know where to focus the camera, angles are dynamic but i would suggest also play around with worms eye view and birds eye view don't get used to all side or front views
but animation iv'e been watching it over and over again i don't want to hurt your feelings or anything but there is still room for a lot of improvement but you do have the potencial
here's one of the tips ill give you when doing animations/films or anything related also works for comics, iv'e noticed you keep everything moving or doing something, even if a character really isn't doing something...to give a more realistic/authentic feel it still moves even if its just a bit unless of course its dead XD this still applies to mechs unless the mech is turned off (dead if its human LOL ) it is still moving when its not doing something even if its just a bit...
u might ask how come i seen animations where the mech and such are just standing XD well its more or less to cut down on the costs honestly to stay in budjet but in reality yeah keep things moving. think about when your walking down a street and just observe even if a person is just standing he or she is still doing "something"
now what is that something?....maybe scratching his side, playing with his fingers or something XD
now how can you apply that concept in your current animation maybe even if the mobile suit isn't doing anything since its space maybe u can make it float around a bit
but do you get the idea?
hmmm what else have you tried story boarding this first? or you just jumped into animation right away?
anyways one i do agree you do have the talent for the cinematography/camera work your lighting is impressive, you know where to focus the camera, angles are dynamic but i would suggest also play around with worms eye view and birds eye view don't get used to all side or front views
but animation iv'e been watching it over and over again i don't want to hurt your feelings or anything but there is still room for a lot of improvement but you do have the potencial
here's one of the tips ill give you when doing animations/films or anything related also works for comics, iv'e noticed you keep everything moving or doing something, even if a character really isn't doing something...to give a more realistic/authentic feel it still moves even if its just a bit unless of course its dead XD this still applies to mechs unless the mech is turned off (dead if its human LOL ) it is still moving when its not doing something even if its just a bit...
u might ask how come i seen animations where the mech and such are just standing XD well its more or less to cut down on the costs honestly to stay in budjet but in reality yeah keep things moving. think about when your walking down a street and just observe even if a person is just standing he or she is still doing "something"
now what is that something?....maybe scratching his side, playing with his fingers or something XD
now how can you apply that concept in your current animation maybe even if the mobile suit isn't doing anything since its space maybe u can make it float around a bit
but do you get the idea?
hmmm what else have you tried story boarding this first? or you just jumped into animation right away?