Current time: 04-07-2025, 03:40 PM
SL: Tombstone
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#8
(02-25-2010, 09:13 AM)Lord_Leperman Wrote: I re-looked at the POWER arms again and I was surprised that it had 2335 atk power on high damage mode for each beam! D:

Yea, it's almost criminal. Also the shot count for High Damage is the same as Low Damage, so the only real negative between the two, is the slower firing rate and higher shot drain.



(02-25-2010, 09:13 AM)Lord_Leperman Wrote: Its just sad that weapon arms don't get more love in SL, since they have 0 defense Sad. Oh and is the starter radiator on this AC correct? :p

Agreed. Arm cannons get the short end of the stick.

The starter radiator is correct. Overheat has never been a problem for me. That will change in LR Portable, but as far as AC3 Portable and SL Portable are concerned, radiators are last on the priority list with no serious detriment to my playing performance.



(02-25-2010, 03:36 PM)LCC Wrote: Go MAK instead of ZMX. It's basically the same except a lot less drainy.

Having 2 OC15s makes no sense when you can have a single OC30.

008 core with SA44 rad works better for an all energy weapon AC.

I'll definitely check out your Options and FCS suggestions. However I don't like how the MAK, OC30, and 008 look. This was built for what visually appeals to me (mentioned it in the OP).

I know it's far from optimal: I've got optimal designs that I lifted from Japanese tournaments, but they're no fun to me. I like getting that sense of accomplishment when beating a better performing design, with a cool looking one.

That or I'm a masochist. Tongue



(02-25-2010, 05:01 PM)Niji Wrote: FCS++ is probably one of the best things you can do for this bot.

You know... it's funny because I knew this, but considered it a crutch. Therefore I didn't want to use the FCS++ because I wanted to be good without it.

Not trying to brag, because Lord knows I'm not championship material by a long shot, but I've gotten really good at keeping a tight lock box with such a small window, unless my opponent has truly erratic movement. It's kinda neat: lots of people have a preference for going one particular direction more often than others, and after a few seconds I'm sorta able to pick up on that. Had to with this design. The corollary is if someone has a preference to go one direction, it seems to be instinctual for them to go the opposite direction to dodge/avoid. Thus when they move out the lock box, go the opposite direction they were going, and they're often back in it.

Of course this isn't a given. Skilled players learn to not have predictable patterns... but then I don't expect to win against skilled players with this design. For that, I'd use an actual tourney AC design.



(02-25-2010, 05:01 PM)Niji Wrote: Do you play on Adhoc Party at all? I own every AC game out there and I'm always willing to play online when it comes to the pre-AC4 series. It'd be fun to have some SLp fights with someone not Japanese and using OP-I. It get's a bit tiring having to fight Lightweights with GL. Haha.

I just own the "remake" PSP games. I used to own the PS and PS2 games, but that was so long ago. Still haven’t unlocked all the parts in Silent Line quite yet, but I'm about a week away from it. Last Raven is out in Japan this March. I might get it, since the US version won't see light of day until mid/late Summer.
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Messages In This Thread
SL: Tombstone - by Nargrakhan - 02-25-2010, 02:02 AM
RE: SL: Tombstone - by NiX - 02-25-2010, 02:05 AM
RE: SL: Tombstone - by Nargrakhan - 02-25-2010, 02:13 AM
RE: SL: Tombstone - by Lord_Leperman - 02-25-2010, 09:13 AM
RE: SL: Tombstone - by medusa0 - 02-25-2010, 12:16 PM
RE: SL: Tombstone - by LCC - 02-25-2010, 03:36 PM
RE: SL: Tombstone - by Niji - 02-25-2010, 05:01 PM
RE: SL: Tombstone - by Nargrakhan - 02-26-2010, 12:10 AM
RE: SL: Tombstone - by LCC - 02-26-2010, 01:13 AM
RE: SL: Tombstone - by Nargrakhan - 02-26-2010, 02:03 AM

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