02-16-2010, 12:31 AM
That "energy bar" under your AP is your heat gauge. The more that fills up, the closer you are to overheating. And like I said, when you overheat, the radiator's forced cooling kicks and begins to suck energy directly from your generator. Not cool (no pun intended).
TR-Liger was shooting you with the GLL mini grenade launcher. If you can get hit by two consecutive grenades while boosting without overheating, you'll know you have a well-cooled AC.
S2 and S4 heads are good for their stability and balanced stats.
Note booster tuning though. For GULL, you'll want to invest almost all of your points into heat reduction. 10 if you're paranoid (0,0,0,10). 7 on heat and 3 on acceleration if you're feeling confident (0,0,3,7).
VULTURE2 can be tuned pretty much however you want for as long as you spread out the points. Something like 5-boost power, 5-heat reduction (0,5,0,5). Or 4-boost power, 3-acceleration, 3 heat reduction (0,4,3,3), etc.
Note the tuning notations. I'll recommend tunes in that notation from now on.
TR-Liger was shooting you with the GLL mini grenade launcher. If you can get hit by two consecutive grenades while boosting without overheating, you'll know you have a well-cooled AC.
S2 and S4 heads are good for their stability and balanced stats.
Note booster tuning though. For GULL, you'll want to invest almost all of your points into heat reduction. 10 if you're paranoid (0,0,0,10). 7 on heat and 3 on acceleration if you're feeling confident (0,0,3,7).
VULTURE2 can be tuned pretty much however you want for as long as you spread out the points. Something like 5-boost power, 5-heat reduction (0,5,0,5). Or 4-boost power, 3-acceleration, 3 heat reduction (0,4,3,3), etc.
Note the tuning notations. I'll recommend tunes in that notation from now on.