12-01-2009, 09:39 PM
@ Dark Fury - I guess it depends on whether the intended use is mission or PvP. Regenerating ammo might be important for endurance, but it implies that you will let the bout last long enough to do that. GAEA especially is slow to regen. If you're doing lots of cover play, maybe. OTOH GAEA does decent damage when it does have ammo.
Personally, I prefer E2 for rushdown and a decisive blitz. Its got better attack heat output than URANUS (even though the latter is energy based ...??) and better accuracy, and AMS, and doesn't add major usage drain (like URANUS with the EN optionals). For example, dual SYLPH + E2 strips AP with the quickness, stacks up a lot of attack heat, and leaves you with AMS for defense even when the EO is empty.
With URANUS, I find myself burning most of my energy to get close enough for decent accuracy, while to equal the offensive performance of E2 you need to leave it running with a full EN bar for ammo. And this is the trade off for ... no AMS and higher EN drain? I want to like this core, but to me it seems like a second tier part ... because there are better choices for the stats that matter.
Personally, I prefer E2 for rushdown and a decisive blitz. Its got better attack heat output than URANUS (even though the latter is energy based ...??) and better accuracy, and AMS, and doesn't add major usage drain (like URANUS with the EN optionals). For example, dual SYLPH + E2 strips AP with the quickness, stacks up a lot of attack heat, and leaves you with AMS for defense even when the EO is empty.
With URANUS, I find myself burning most of my energy to get close enough for decent accuracy, while to equal the offensive performance of E2 you need to leave it running with a full EN bar for ammo. And this is the trade off for ... no AMS and higher EN drain? I want to like this core, but to me it seems like a second tier part ... because there are better choices for the stats that matter.