11-13-2009, 08:31 AM
OBizzle fo shizzle ma rizzles, hehe. Hitting while not getting hit is all about location, location, location. OB let's you zip around as you like.
EO cores may seem like a cheap way out, but you still have to work with them, and they're not perfect. For example, 89E is great for mid-range rifle poking.
DR + 89E on a frame that can jink effectively at mid-range ... can strip AP pretty well. And that's the catch right there - 89E is the second-heaviest core in the game, (even though its a mid), second only to SELENA and right above EOS. So the firepower is balanced by the weight. Plus there seems to be limits to how far left/right and up/down the core orbits will track, and 89E isn't very gifted in this respect. Maybe another hidden stat? Doesn't that also mean core EOs have a shot velocity stat too?
GAEA is right behind EOS in terms of weight, and why not? Your core comes with 2 laser rifles built in. You're gonna pay for it, in weight, en drain, and usage drain. You gotta choose your moments for popping out EOs because of the last one. And they're not magic - the shot velocity is ordinary, and not effective beyond 300 yards. And the drain ... sacrificing mobility for firepower puts you on the wrong side of an equation a good flanker with hot weapons can push to his advantage. If you're in forced cooling, forget about using the EOs ... and now you have a core with compromised stats for an EO system you can't use. All about the mid range jink.
E2 is one of the best, with an aggressive B/G/R setup and rushdown / flanking, it contributes to damage racing VERY well. E2 + dual MG is tough to beat up close. Plus ... isn't it effectively a dual machine gun by itself? Typically I see it able to strip about 1000 AP when deployed up close and aggressively. Yet, it has a very low EN drain when deployed. Seems to have a wide angle of tracking, and high accuracy. Alternate use - a close in weapons system for otherwise pure sniper builds. Has great AMS for swatting down flies while you wait to line up that GL shot on a quad ...
URANUS is an EN machine gun with the right optionals on, but the EN drain ... wow. If you're going to sacrifice so many core stats for the damn thing, you may as well specialize. You're going to need a generator with a big cap so you can unload a bunch of rounds at once ... after burning a whole of juice to get close enough to do it. Unfortunately, the accuracy is just waaay low, so you gotta keep at it. Basically costs more energy than its worth, especially since it likes to fire at the edge of its range when it won't hit sh*t, so you gotta plan its deployment carefully. On any setup where you could use URANUS ... why not use E2 instead?
SELENA is just too damn heavy. Put it on a EN weapon specialized tank. Shot velocity seems low, and doesn't track very well off to the sides. Which again, is also bad news. Considering its weight, you won't be able to turn your own ass (by the turning stat) fast enough to keep up. OK for some missions, I guess? ATK pwr and heat look impressive on paper, but ... only if they hit!
EO cores may seem like a cheap way out, but you still have to work with them, and they're not perfect. For example, 89E is great for mid-range rifle poking.
DR + 89E on a frame that can jink effectively at mid-range ... can strip AP pretty well. And that's the catch right there - 89E is the second-heaviest core in the game, (even though its a mid), second only to SELENA and right above EOS. So the firepower is balanced by the weight. Plus there seems to be limits to how far left/right and up/down the core orbits will track, and 89E isn't very gifted in this respect. Maybe another hidden stat? Doesn't that also mean core EOs have a shot velocity stat too?
GAEA is right behind EOS in terms of weight, and why not? Your core comes with 2 laser rifles built in. You're gonna pay for it, in weight, en drain, and usage drain. You gotta choose your moments for popping out EOs because of the last one. And they're not magic - the shot velocity is ordinary, and not effective beyond 300 yards. And the drain ... sacrificing mobility for firepower puts you on the wrong side of an equation a good flanker with hot weapons can push to his advantage. If you're in forced cooling, forget about using the EOs ... and now you have a core with compromised stats for an EO system you can't use. All about the mid range jink.
E2 is one of the best, with an aggressive B/G/R setup and rushdown / flanking, it contributes to damage racing VERY well. E2 + dual MG is tough to beat up close. Plus ... isn't it effectively a dual machine gun by itself? Typically I see it able to strip about 1000 AP when deployed up close and aggressively. Yet, it has a very low EN drain when deployed. Seems to have a wide angle of tracking, and high accuracy. Alternate use - a close in weapons system for otherwise pure sniper builds. Has great AMS for swatting down flies while you wait to line up that GL shot on a quad ...
URANUS is an EN machine gun with the right optionals on, but the EN drain ... wow. If you're going to sacrifice so many core stats for the damn thing, you may as well specialize. You're going to need a generator with a big cap so you can unload a bunch of rounds at once ... after burning a whole of juice to get close enough to do it. Unfortunately, the accuracy is just waaay low, so you gotta keep at it. Basically costs more energy than its worth, especially since it likes to fire at the edge of its range when it won't hit sh*t, so you gotta plan its deployment carefully. On any setup where you could use URANUS ... why not use E2 instead?
SELENA is just too damn heavy. Put it on a EN weapon specialized tank. Shot velocity seems low, and doesn't track very well off to the sides. Which again, is also bad news. Considering its weight, you won't be able to turn your own ass (by the turning stat) fast enough to keep up. OK for some missions, I guess? ATK pwr and heat look impressive on paper, but ... only if they hit!