11-11-2009, 08:09 PM
U gotta tune everything for max cooling basically, and that's why u need a more capable radiator, like R92 or Ragora. I RARELY have problems overheating with that setup, because I'm pretty good at managing heat.
I know ON PAPER it seems like a bad idea, but under OB, the heat increase is very linear WRT time, and matches the Kongoh's capacity and UL's OB drain almost perfectly. These relationships are very linear and easy to manage. That is, by the time the en bar is nearing the red zone, you have to stop OB anyway because the temp bar is near overheat. Now I know you think that is a horrible situation in terms of en/heat management ... but most are worse, i.e. you have to drop out of OB because of temp as a limiting factor waaaay before en cap becomes a problem. BTW there is really no problem with normal booster usage either.
This may also seem like a horrible idea in tactical terms, but the truth is, if you have been able to sustain an OB burn long enough to nearly drain the en bar, you are literally about 1km away from the opponent at that point (e.g. on the desert stage). And you've covered this distance so fast that only another hyper-specialized deisgn can keep up with you. Meaning, you easily have the few seconds it takes for R92 to bring you back down to room temp, and for Kongoh to fill up the en bar again. You usually have ages after that during which to chip AP with RS and missiles.
This is a hyper-specialized design for running long duration OBs on hover legs. There's really only one way to play this setup, but that's the point - to do it to the EXTREME ... I do agree that if you're making a more "standard" hover setup, one should go with lo cal gens ... but the booster usage is just way different.
I know ON PAPER it seems like a bad idea, but under OB, the heat increase is very linear WRT time, and matches the Kongoh's capacity and UL's OB drain almost perfectly. These relationships are very linear and easy to manage. That is, by the time the en bar is nearing the red zone, you have to stop OB anyway because the temp bar is near overheat. Now I know you think that is a horrible situation in terms of en/heat management ... but most are worse, i.e. you have to drop out of OB because of temp as a limiting factor waaaay before en cap becomes a problem. BTW there is really no problem with normal booster usage either.
This may also seem like a horrible idea in tactical terms, but the truth is, if you have been able to sustain an OB burn long enough to nearly drain the en bar, you are literally about 1km away from the opponent at that point (e.g. on the desert stage). And you've covered this distance so fast that only another hyper-specialized deisgn can keep up with you. Meaning, you easily have the few seconds it takes for R92 to bring you back down to room temp, and for Kongoh to fill up the en bar again. You usually have ages after that during which to chip AP with RS and missiles.
This is a hyper-specialized design for running long duration OBs on hover legs. There's really only one way to play this setup, but that's the point - to do it to the EXTREME ... I do agree that if you're making a more "standard" hover setup, one should go with lo cal gens ... but the booster usage is just way different.