11-11-2009, 12:36 AM
Hover Legs -
Yep, well my fave is WALRUS. Sure less def and load capacity than its big brother, but hovers need speed to survive, and speed will keep you alive longer than AP will ... so may as well specialize to the extreme. You gotta have light parts on it, and of course your weapons must be light ... but that's I how I build.
As for exploiting the movement abilities of hovers, don't be fooled by the name hover. You have to pump the boost button just like you would on a biped or quad. Continuous boosting will overheat ANY hover design that's light enough to be fast enough to ... survive.
That being said, I always put an OB core on WALRUS - and its usually UL, running Kongoh and R92 (or was it Ragora? My PS2 is in shipment). OBing on a hover is where the hover part actually works like its supposed to, enabling a super fast glide. With a light weapons load out, you can hover OB at around 860 kph - fast enough to outrun missiles in a straight chase, with enough endurance to cross almost the entire desert stage in OB. I know it seems overkill, but that's how you have to play hovers. You simply have to outclass everything in pure speed, you cannot take hits. If your legs do break, the OB will give you some decent mobility. You may still lose the match anyway, but without it, the increased heat from increased boosting to move your broken hover legs makes you ... immobile.
Weapon arms -
yar, CETUS is probably the most useful. Low ammo tho, even compared to the regular RL. Main advantages of weapon arms are much reduced weight ... but low ammo means you NEED to equip other weapon systems. Like an EO core, or a back-mount that you can reliably hit with (not just missile spam - that can be pretty iffy).
Finally, weapon arms, precisely because of their low weight, lend themselves to hover designs. But I prefer to use FG or XS arms to place RS shots right on target at a distance no one can keep up with. Usually a vertical missile setup on the back. Switch up the firing order - sometimes its more effective to reduce their mobility with RS hits to core/legs, and then send in the verts ... they will be less able to dodge them.
Yep, well my fave is WALRUS. Sure less def and load capacity than its big brother, but hovers need speed to survive, and speed will keep you alive longer than AP will ... so may as well specialize to the extreme. You gotta have light parts on it, and of course your weapons must be light ... but that's I how I build.
As for exploiting the movement abilities of hovers, don't be fooled by the name hover. You have to pump the boost button just like you would on a biped or quad. Continuous boosting will overheat ANY hover design that's light enough to be fast enough to ... survive.
That being said, I always put an OB core on WALRUS - and its usually UL, running Kongoh and R92 (or was it Ragora? My PS2 is in shipment). OBing on a hover is where the hover part actually works like its supposed to, enabling a super fast glide. With a light weapons load out, you can hover OB at around 860 kph - fast enough to outrun missiles in a straight chase, with enough endurance to cross almost the entire desert stage in OB. I know it seems overkill, but that's how you have to play hovers. You simply have to outclass everything in pure speed, you cannot take hits. If your legs do break, the OB will give you some decent mobility. You may still lose the match anyway, but without it, the increased heat from increased boosting to move your broken hover legs makes you ... immobile.
Weapon arms -
yar, CETUS is probably the most useful. Low ammo tho, even compared to the regular RL. Main advantages of weapon arms are much reduced weight ... but low ammo means you NEED to equip other weapon systems. Like an EO core, or a back-mount that you can reliably hit with (not just missile spam - that can be pretty iffy).
Finally, weapon arms, precisely because of their low weight, lend themselves to hover designs. But I prefer to use FG or XS arms to place RS shots right on target at a distance no one can keep up with. Usually a vertical missile setup on the back. Switch up the firing order - sometimes its more effective to reduce their mobility with RS hits to core/legs, and then send in the verts ... they will be less able to dodge them.