03-24-2009, 08:35 AM
Quote:The Dream World Builder
4 Culture, 10 Feeling, 5 Story, 11 World, 7 Rules and 2 Tutor!
The world builder imagines a whole world in the first, rather than a game. He creates a background in which the events will unfold, organising the content, be it maps, architecture or historical events. The games you create take place in a setting that was created before the player arrived in it, and are high in colours.
Game mechanisms you design may be repetitive, but the ever changing environment gives them various flavours. You don't know when to stop though, and that can prevent you from ever finishing a design that gets more and more complex. Think of filling the existing world a bit more with interesting events and actions to perform, and not just many new empty locations.
Besides, you have a vision of your game, as well as a concept. You understood that nowadays, players seek to experiment a variety of emotions when they play. Your games provide those, thanks to the attention you pay to ambiances and original situations. You are good at conveying feelings through particular graphical ambiances and in game situations that people can relate to.
http://www.helloquizzy.com/results/the-v...ar_Tutor=2