03-18-2009, 11:59 AM
Guys, thanks a lot for the concern 
I now realize that this is a common occurrence for gamers.
The good news is that Rick found a way to fix it. I'm not sure if the saved file or the CSO was damaged since we replaced the CSO and "fixed" the saved file with a plugin and refreshes some of the data on corrupted saved files.
So yes, it works again.
I'll remember to back up for sure.
I think it affects both CSO and ISO copies. I have a feeling it might be because of the very very frequent memory stick reading times. Just removing and replacing the copy of the game with a fresh one (I kept the original *.rar file) will help to fix it I think.

I now realize that this is a common occurrence for gamers.
The good news is that Rick found a way to fix it. I'm not sure if the saved file or the CSO was damaged since we replaced the CSO and "fixed" the saved file with a plugin and refreshes some of the data on corrupted saved files.
So yes, it works again.

(03-17-2009, 09:47 PM)Doom Trigger Wrote: @Jake: While not on the same lvl of despair as you, something realy similar happened to my game as well(same game). BTW what format is ur copy of Phantasy Star Portable? ISO or CSO? I have another friend ranting to me his very similar story(ur the 3rd casualty actually), with only connection I can see is that both of us use the CSO copy of the game.. I now play an ISO copy, hope this madness won't happen again..
I think it affects both CSO and ISO copies. I have a feeling it might be because of the very very frequent memory stick reading times. Just removing and replacing the copy of the game with a fresh one (I kept the original *.rar file) will help to fix it I think.