I think the PS2 generation of AC has seen it all already: the combination of humanoid, reverse joint, quad, tank and hover, with light, mid and heavyweight classes, with rushdown, time attacking, and purely defensive playstyles. I think there's already been an AC built for each niche. It's just that the majority of those ACs suck, and will be beaten by a few choice combinations, like:
time-attacking humanoid mid;
defensive humanoid heavy;
rushdown tank;
time-attacking RJ;
time-attacking quad;
which is a reason why many unique designs fade into obscurity. I guess that's what happens when you have a finite number of parts in a game. Even though they're many, they'll eventually all be explored.
time-attacking humanoid mid;
defensive humanoid heavy;
rushdown tank;
time-attacking RJ;
time-attacking quad;
which is a reason why many unique designs fade into obscurity. I guess that's what happens when you have a finite number of parts in a game. Even though they're many, they'll eventually all be explored.
"Let's fight... like gentlemen." - Dudley, SF3