Current time: 11-23-2024, 11:04 AM
LR: Thinking of a new design
#4
I think the PS2 generation of AC has seen it all already: the combination of humanoid, reverse joint, quad, tank and hover, with light, mid and heavyweight classes, with rushdown, time attacking, and purely defensive playstyles. I think there's already been an AC built for each niche. It's just that the majority of those ACs suck, and will be beaten by a few choice combinations, like:

time-attacking humanoid mid;
defensive humanoid heavy;
rushdown tank;
time-attacking RJ;
time-attacking quad;

which is a reason why many unique designs fade into obscurity. I guess that's what happens when you have a finite number of parts in a game. Even though they're many, they'll eventually all be explored.
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Messages In This Thread
LR: Thinking of a new design - by NiX - 03-05-2009, 10:02 PM
RE: LR: Thinking of a new design - by clonezero - 03-05-2009, 11:55 PM
RE: LR: Thinking of a new design - by NiX - 03-06-2009, 12:02 AM
RE: LR: Thinking of a new design - by Grim - 03-06-2009, 01:05 AM
RE: LR: Thinking of a new design - by clonezero - 03-06-2009, 11:48 AM
RE: LR: Thinking of a new design - by NiX - 03-06-2009, 08:50 PM
RE: LR: Thinking of a new design - by NiX - 03-09-2009, 04:45 PM
RE: LR: Thinking of a new design - by Serene - 03-11-2009, 05:55 AM
RE: LR: Thinking of a new design - by DarkFury - 12-01-2009, 09:22 PM

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