Current time: 11-25-2024, 04:28 AM
Zero-G space combat for AC
Might be very possible now.
#1
You've prolly heard it a lot of times before, the suggestion to put AC combat in full 3D space. While the original AC gave us the space platform arena which are similar to the ones in LR, they're pretty much the same as ground levels with lesser ground :p. Anyway, the idea struck me earlier, but at the moment the scheme is only possible for the PS3 thanks to the Sixaxis' motion sensing capability.

Add 2 functions to the standard AC control layout:

Rotate Z-axis by tilting the controller left or right.
Increase or decrease Y-axis movement of the AC by tilting the controller upwards or downwards.

In effect you'll have full 3D control of your AC in space. Add some physics to the mix and the AC is now the fully controllable on the ground and space. AC was a hallmark for me, for it was the 1st mech game for a console where you were free to fully control your mech and its movements within a relatively large environment. This additional control scheme continues the legacy that the original AC series has established (as well as being one of the games to fully utilize the buttons and control features of a console game controller once again). While at first, it may be difficult to control intuitively, I'm sure that given enough time it will be second nature for most pilots.

This opens up a lot of new gameplay stages for a traditional AC game where its primarily a ground combat game, where it is known for its ground pounder gameplay. In fact, I've already thought of some scenarios to where this control scheme can be brought to light. What do you guys think? Will this control addition stray AC away too much from its original formula, or will it be a welcome addition to future AC games if ever it were to be implemented.
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Messages In This Thread
Zero-G space combat for AC - by Lord_Leperman - 09-28-2008, 08:57 PM
RE: Zero-G space combat for AC - by Grim - 09-28-2008, 09:14 PM
RE: Zero-G space combat for AC - by Grim - 10-03-2008, 11:58 AM
RE: Zero-G space combat for AC - by clonezero - 10-03-2008, 11:58 AM
RE: Zero-G space combat for AC - by NiX - 10-03-2008, 01:49 PM
RE: Zero-G space combat for AC - by Shintetsu - 10-04-2008, 08:56 PM
RE: Zero-G space combat for AC - by clonezero - 10-04-2008, 09:08 PM
RE: Zero-G space combat for AC - by Shintetsu - 10-04-2008, 09:10 PM
RE: Zero-G space combat for AC - by clonezero - 10-04-2008, 10:33 PM
RE: Zero-G space combat for AC - by Shintetsu - 10-05-2008, 05:27 AM
RE: Zero-G space combat for AC - by clonezero - 10-05-2008, 06:55 AM
RE: Zero-G space combat for AC - by J.E_Magog - 10-07-2008, 03:49 PM
RE: Zero-G space combat for AC - by wanzerfreak - 10-08-2008, 10:50 PM
RE: Zero-G space combat for AC - by Grim - 10-09-2008, 04:55 AM
RE: Zero-G space combat for AC - by Black_Flame - 02-19-2009, 09:44 AM

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