I HATE ITEM USE ANIMATION LAGS. Why does your character have to raise his or her arms every time after drinking a potion. It doesn't look cool, and it's stupid. Did Capcom run out of ideas to make the game hard? "Oh using items will be too easy, let's have five hours of character animation after using a potion so that the player gets tackled by the dragon again, and when the player gets up he'll have wasted a potion. Oh what a great idea, let's do that."
I understand the slowness of the game, in fact its closeness to combat using the weapons available is astounding. You can't swing hammers that heavy and longswords that long without being slow because you have to steady yourself. I also understand that you have to put your weapon away to use an item properly, and that sometimes you shouldn't run while using one (and in this game, you can't). I understand it takes time for you to get up after being brushed aside by tons-heavy wyverns. I just don't understand why you have to celebrate each and everytime you drink a goddamned potion, or pat your tummy each time you eat a ration.
"Strategic item use." Yeah right. More like "punish item users because they make the game too easy."
I understand the slowness of the game, in fact its closeness to combat using the weapons available is astounding. You can't swing hammers that heavy and longswords that long without being slow because you have to steady yourself. I also understand that you have to put your weapon away to use an item properly, and that sometimes you shouldn't run while using one (and in this game, you can't). I understand it takes time for you to get up after being brushed aside by tons-heavy wyverns. I just don't understand why you have to celebrate each and everytime you drink a goddamned potion, or pat your tummy each time you eat a ration.
"Strategic item use." Yeah right. More like "punish item users because they make the game too easy."
"Let's fight... like gentlemen." - Dudley, SF3