03-25-2008, 09:28 AM
The Hydra + GAR works pretty well from high altitudes, with a good chance that at least one missile will hit your opponent per salvo, and a fair chance that all 6 will hit them on the right angle. Syakatsuras might also work well in addition to the Hydra + Gar combo. The slow traveling missiles of the Syakatsura will really distract your opponent especially when fired from the air. Though the additional weight and high drain might be prohibitive considering the low output of the LOTUS.
I like the idea of URCHINS on this thing, though they'd function more as area-denial weapons rather than offensive weapons (though they work very well as an impromptu shotgun at times), preventing some opponents from closing into your position if you'd like to keep some distance between you and your opponent (like circling around a minefield you created without anyone getting too close, which I think could work against slower opponents that lack long range firepower).
In addition, you can play some nasty mind games against your opponent in some maps. In Advance Base for example, you could launch Syaks and Hydras from the air, forcing your opponent to take cover in the central structure and drop some mines at his projected exit for a nasty surprise :p.
You also might be interested in the RS2? (The 63 ammo SRF IIRC, though nothing like the RS in terms of accuracy) for greater endurance on the part of your R arm weapon.
Strangely though, I think OB would work well with this design, still thinking of a reason to why though besides the rush of speed that it goes with XD
I like the idea of URCHINS on this thing, though they'd function more as area-denial weapons rather than offensive weapons (though they work very well as an impromptu shotgun at times), preventing some opponents from closing into your position if you'd like to keep some distance between you and your opponent (like circling around a minefield you created without anyone getting too close, which I think could work against slower opponents that lack long range firepower).
In addition, you can play some nasty mind games against your opponent in some maps. In Advance Base for example, you could launch Syaks and Hydras from the air, forcing your opponent to take cover in the central structure and drop some mines at his projected exit for a nasty surprise :p.
You also might be interested in the RS2? (The 63 ammo SRF IIRC, though nothing like the RS in terms of accuracy) for greater endurance on the part of your R arm weapon.
Strangely though, I think OB would work well with this design, still thinking of a reason to why though besides the rush of speed that it goes with XD