03-22-2008, 03:57 PM
Lord_Leperman Wrote:For one, the usage drain is pretty high for a supplementary booster unit, which can be a problem especially because of the low battery cap of the LOTUS coupled with an OB core.
That's why my main idea in building this was to keep it all light and low on drain, to aid in refresh. The removal of the capacitor increase optional part also helped a lot in making the bar climb right back up.
Quote:In theory, smart opponents can exploit this weakness by simply rushing at your AC until it lacks the energy for movement.
And in theory, I could not use the turn boosters when I know they're on to me, or in close range. Hehe.
The Anoku boosters aren't there for aggressively out-turning the opponent in close quarters, because like Nix said the legs will do that job just fine. I put them on more for the occasional surprise attack after a fly-by, because I need all the hits I can get in.
I also realize that it's not the most safe or efficient design in the book, but I've played through plenty enough of those already. Besides, turn boosting has been neglected since SL; I thought I'd give it a quick surge of life for a while lol.
Quote:Oh, and if you guys are meeting one day, mind if I tag along?
When oh when... personally I'm fully booked next week. >_<
"Let's fight... like gentlemen." - Dudley, SF3