Current time: 06-06-2025, 12:18 PM
Applied fighting game methodology thru the observation of guilty gear et al.
#25
Strategy on INO-

Theres will be a slew of danger signs b4 he fires up her balls attack, this is where the intended trajectory of the balls will hit. So with all might you should ditch these, and wait for her to fire away.

There are 3 ways she can fire those. I'm gona describe using ascii
*=danger signs
-=free space
S=safe spot
-------------**
-----------**
--------**
-----**
**-----------S

When the screen looks like this, you should stick to the corner then duck.




---------****
-------**-----**
------**---------**
----**-------------**
****-------S--------**

When the screen looks like this, go to the opening in the center of the screes, the opening will shft, so you hafta walk towards her after..

and lastly ->

-----------**
--------****
-----******
----*******
S********
----*******
-----******
--------****
-----------**
Looks lyk no where to hide huh, but here how, stick to her point blank, then time it correctly before she fires, high jump. if done correctly all balls will pass by..

Note that this is the only way to avoid every attack, if you dodge by going behind her your dead..
This is also a punishment for you.
You will be the defender of justice and wear a mask forever,
you won't be able to live as yourself.
You will sacrifice all your happiness for the world.. Eternally..
(Last words to Zero - Lelouch Vi Britania)
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Messages In This Thread
RE: Fighting games technically - by Grim - 02-25-2008, 12:47 AM
RE: Fighting games technically - by AppleHead - 02-25-2008, 03:21 AM
RE: Fighting games technically - by Serene - 02-25-2008, 07:56 AM
RE: Fighting games technically - by Doom Trigger - 02-25-2008, 11:47 AM
RE: Fighting games technically - by Doom Trigger - 02-25-2008, 11:09 PM
RE: Fighting games technically - by AppleHead - 02-26-2008, 03:04 AM
RE: Fighting games technically - by AEA1 - 02-26-2008, 03:23 AM
RE: Fighting games technically - by Doom Trigger - 02-26-2008, 05:48 PM
RE: Fighting games technically - by Doom Trigger - 02-26-2008, 11:15 PM
RE: Fighting games technically - by AEA1 - 02-27-2008, 11:15 PM
RE: Fighting games technically - by AppleHead - 02-28-2008, 01:31 AM
RE: Fighting games technically - by Doom Trigger - 02-28-2008, 07:48 AM
RE: Fighting games technically - by AppleHead - 02-28-2008, 11:05 AM
RE: Fighting games technically - by Sforza - 02-28-2008, 10:43 PM
RE: Fighting games technically - by AppleHead - 02-29-2008, 02:09 PM
RE: Fighting games technically - by Doom Trigger - 02-28-2008, 01:09 PM
RE: Fighting games technically - by NiX - 02-28-2008, 02:31 PM
RE: Fighting games technically - by Doom Trigger - 02-28-2008, 02:50 PM
RE: Fighting games technically - by NiX - 02-28-2008, 04:10 PM
RE: Fighting games technically - by Doom Trigger - 02-29-2008, 10:17 AM
RE: Fighting games technically - by AEA1 - 03-01-2008, 06:24 AM
RE: Fighting games technically - by Doom Trigger - 03-01-2008, 11:06 AM
RE: Fighting games technically - by Sforza - 03-02-2008, 01:03 AM
RE: Fighting games technically - by Doom Trigger - 03-02-2008, 08:42 AM
RE: Fighting games technically - by Grim - 03-02-2008, 09:39 AM
RE: Fighting games technically - by Doom Trigger - 03-02-2008, 12:09 PM

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