Current time: 11-24-2024, 11:30 AM
Applied fighting game methodology thru the observation of guilty gear et al.
#10
Another one of my favorite fighting game principle that I use is fake spamming(don't have a name for this yet). Not to be confused with mix ups(but almost similar), what you do is spam a fast move to death, and just when your opponent learns how to block or counter your spams(hehe), do a move that'll register a sure hit(or almost) in relation to your anticipated counter of your opponent(the way I explain this got you confused right)..

An example fo this is in tekken: Lee's 1,2,f(2 jabs then mist step), can be repeated indefinitely, and in most cases stop a standing attack cold(2 jabs..), there can be 2 outcome to this.

A Inexpirienced player will:

suck the damage, trying to counter, to no avail.

block the jabs, in wich case you can then grab him after the mist step(very effective).

An advanced player will:

will crouch to evade the jabs, in which case you'll be ready to kick him(uf,4) into a juggle.

Basically your forcing your opponent to do a move that'll leave him open for further punishment by using non open spamable move repeatedly..
This is also a punishment for you.
You will be the defender of justice and wear a mask forever,
you won't be able to live as yourself.
You will sacrifice all your happiness for the world.. Eternally..
(Last words to Zero - Lelouch Vi Britania)
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Messages In This Thread
RE: Fighting games technically - by Grim - 02-25-2008, 12:47 AM
RE: Fighting games technically - by AppleHead - 02-25-2008, 03:21 AM
RE: Fighting games technically - by Serene - 02-25-2008, 07:56 AM
RE: Fighting games technically - by Doom Trigger - 02-25-2008, 11:47 AM
RE: Fighting games technically - by Doom Trigger - 02-25-2008, 11:09 PM
RE: Fighting games technically - by AppleHead - 02-26-2008, 03:04 AM
RE: Fighting games technically - by AEA1 - 02-26-2008, 03:23 AM
RE: Fighting games technically - by Doom Trigger - 02-26-2008, 05:48 PM
RE: Fighting games technically - by Doom Trigger - 02-26-2008, 11:15 PM
RE: Fighting games technically - by AEA1 - 02-27-2008, 11:15 PM
RE: Fighting games technically - by AppleHead - 02-28-2008, 01:31 AM
RE: Fighting games technically - by Doom Trigger - 02-28-2008, 07:48 AM
RE: Fighting games technically - by AppleHead - 02-28-2008, 11:05 AM
RE: Fighting games technically - by Sforza - 02-28-2008, 10:43 PM
RE: Fighting games technically - by AppleHead - 02-29-2008, 02:09 PM
RE: Fighting games technically - by Doom Trigger - 02-28-2008, 01:09 PM
RE: Fighting games technically - by NiX - 02-28-2008, 02:31 PM
RE: Fighting games technically - by Doom Trigger - 02-28-2008, 02:50 PM
RE: Fighting games technically - by NiX - 02-28-2008, 04:10 PM
RE: Fighting games technically - by Doom Trigger - 02-29-2008, 10:17 AM
RE: Fighting games technically - by AEA1 - 03-01-2008, 06:24 AM
RE: Fighting games technically - by Doom Trigger - 03-01-2008, 11:06 AM
RE: Fighting games technically - by Sforza - 03-02-2008, 01:03 AM
RE: Fighting games technically - by Doom Trigger - 03-02-2008, 08:42 AM
RE: Fighting games technically - by Grim - 03-02-2008, 09:39 AM
RE: Fighting games technically - by Doom Trigger - 03-02-2008, 12:09 PM

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