02-06-2008, 08:09 AM
(This post was last modified: 02-06-2008, 05:30 PM by Lord_Leperman.)
Apple, I'm quite surprised at the amount of information you know about the game. How long have you been playing LR?
Anyway.
Nooblite:
FCS etc.
Tanks benefit greatly from a bigger lock-box. So as pointed out earlier, it would be very beneficial for you to swap your left arm weapon to something that has a WS lock such as the HP or NIX. In addition, you will maximize the lock-box enhancing ability of your left arm weapon by changing the FCS to the F73H since its horizontal lock-type, and above average overall lock-box size will help compensate for your tank's slow turning rate and poor mobility. If you want a square lock-box, the I suggest the VOLUTE.
Supporting weapons:
As for weapons, the 98G is a very good choice for a primary back mount, but the supporting weapons need a bit more refinement to be effective. For the right hand instead of the RLA, why not try the lighter 93RL? It has more ammo, and its much much lighter, allowing more space for different weapons, or change the legs...
Legs:
...into the LHT92. Your generator + radiator combo doesn't seem to agree with your tank's built in booster system. You've got an ultra low heat generator with a mid-low output on a low heat, and semi-high EN drain booster system with low heat. The result is the AC does not have enough regular boosting mobility because of a low output generator and a high drain booster that isn't that fast, it just runs very cool. Though I know some people would prefer this design method for hot OB startups, but I don't think its necessary for tanks. The LHT92 balances things out by having an ultra low booster drain and at the same time giving a high booster output at the expense of high heat. The high heat is counteracted by the low calorific value of the FUDOH, making the whole setup pretty stable for a tank even while its OB-ing or boosting.
To summarize:
Legs->LHT92
FCS-> F73H
Right Arm->93RL
Left Arm-> Something with a WS lock, like the HP or NIX (Or the R3 rifle if you can handle the slightly smaller lock-box)
Others:
-You can also drop the JIREN as well to save more weight. I don't think it is as necessary for energy management in the new design after the changes.
-Rather than redundancy of weapons, I think its better if you focus on having the right weapons for the right range. In this case, the 98G is your mid-long range weapon, and your arm weapons are your short to mid range weapons (Short if you're using the NIX). Your old weapon set was strictly mid-long to long range only because of the size of the lock-box.
-OB will definitely help maintain a proper fighting range, just make sure to know which weapon to choose at an appropriate time, and at an appropriate range (something like GL=Long-mid, Boom n' Zoom. RL+R3 or HP=Mid-short. NIX=Short). In addition, you can joust your opponent with the 98G, which is a good thing.
Anyway.
Nooblite:
FCS etc.
Tanks benefit greatly from a bigger lock-box. So as pointed out earlier, it would be very beneficial for you to swap your left arm weapon to something that has a WS lock such as the HP or NIX. In addition, you will maximize the lock-box enhancing ability of your left arm weapon by changing the FCS to the F73H since its horizontal lock-type, and above average overall lock-box size will help compensate for your tank's slow turning rate and poor mobility. If you want a square lock-box, the I suggest the VOLUTE.
Supporting weapons:
As for weapons, the 98G is a very good choice for a primary back mount, but the supporting weapons need a bit more refinement to be effective. For the right hand instead of the RLA, why not try the lighter 93RL? It has more ammo, and its much much lighter, allowing more space for different weapons, or change the legs...
Legs:
...into the LHT92. Your generator + radiator combo doesn't seem to agree with your tank's built in booster system. You've got an ultra low heat generator with a mid-low output on a low heat, and semi-high EN drain booster system with low heat. The result is the AC does not have enough regular boosting mobility because of a low output generator and a high drain booster that isn't that fast, it just runs very cool. Though I know some people would prefer this design method for hot OB startups, but I don't think its necessary for tanks. The LHT92 balances things out by having an ultra low booster drain and at the same time giving a high booster output at the expense of high heat. The high heat is counteracted by the low calorific value of the FUDOH, making the whole setup pretty stable for a tank even while its OB-ing or boosting.
To summarize:
Legs->LHT92
FCS-> F73H
Right Arm->93RL
Left Arm-> Something with a WS lock, like the HP or NIX (Or the R3 rifle if you can handle the slightly smaller lock-box)
Others:
-You can also drop the JIREN as well to save more weight. I don't think it is as necessary for energy management in the new design after the changes.
-Rather than redundancy of weapons, I think its better if you focus on having the right weapons for the right range. In this case, the 98G is your mid-long range weapon, and your arm weapons are your short to mid range weapons (Short if you're using the NIX). Your old weapon set was strictly mid-long to long range only because of the size of the lock-box.
-OB will definitely help maintain a proper fighting range, just make sure to know which weapon to choose at an appropriate time, and at an appropriate range (something like GL=Long-mid, Boom n' Zoom. RL+R3 or HP=Mid-short. NIX=Short). In addition, you can joust your opponent with the 98G, which is a good thing.