01-07-2008, 10:33 PM
My perceptions of FF are based on the PS2 version which I've played for some time, and not the PSP version.
The game's physics are exactly similar to those in AC:NB, including the new parts introduced in NB, as well as the balance changes from NX (such as a higher attack power for the RL, increased weight of SRFs, incresed ROF of AST handguns).
The auto vertical aim makes most sideway FCS' dominant in many cases, and there's no option to turn this off in the PSP version IIRC (because of lack of proper control buttons I presume).
The SPARTOI is the only direct firing missile system you'll need because of its above average accuracy compared to all other missiles, the CENTAUR was also been reported to be on the same level as the MV verts.
If we are going to implement PACT rules, let's just remove the TP booster ban since the acceleration stat hasn't been implemented yet and the real dominant boosters are the GULL series because of their very high efficiency. The "no repeat parts" rule was a good idea IMO, and just needs a bit of tweaking for further human vs. game play.
The game's great for portable gaming though, as it is the only game of its class on the PSP as far as I know. I dunno about 4 player support for the PSP though, has anyone tried if its possible? That'll make it easy mobile gaming competitions as we can forgo the bulky hardware.
The game's physics are exactly similar to those in AC:NB, including the new parts introduced in NB, as well as the balance changes from NX (such as a higher attack power for the RL, increased weight of SRFs, incresed ROF of AST handguns).
The auto vertical aim makes most sideway FCS' dominant in many cases, and there's no option to turn this off in the PSP version IIRC (because of lack of proper control buttons I presume).
The SPARTOI is the only direct firing missile system you'll need because of its above average accuracy compared to all other missiles, the CENTAUR was also been reported to be on the same level as the MV verts.
If we are going to implement PACT rules, let's just remove the TP booster ban since the acceleration stat hasn't been implemented yet and the real dominant boosters are the GULL series because of their very high efficiency. The "no repeat parts" rule was a good idea IMO, and just needs a bit of tweaking for further human vs. game play.
The game's great for portable gaming though, as it is the only game of its class on the PSP as far as I know. I dunno about 4 player support for the PSP though, has anyone tried if its possible? That'll make it easy mobile gaming competitions as we can forgo the bulky hardware.