Current time: 09-23-2024, 08:21 PM
The RR pen and paper RPG
#12
GMs are really necessary but the thing is who are the people who will be GMs ... well if this actually works out good chance everyone wants to take a shot at it...

for this I think wats best is a rotating shift of no less than 3 GMs so the GMs can still play ... it has its flaws but nothing big IMO...
whargarrblwhargarrblwhargarrbl!

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Messages In This Thread
The RR pen and paper RPG - by clonezero - 11-27-2007, 08:35 PM
RE: The RR pen and paper RPG - by NiX - 11-27-2007, 09:39 PM
RE: The RR pen and paper RPG - by Fox - 11-28-2007, 03:45 AM
RE: The RR pen and paper RPG - by clonezero - 11-28-2007, 04:33 AM
RE: The RR pen and paper RPG - by NiX - 11-28-2007, 02:21 PM
RE: The RR pen and paper RPG - by clonezero - 11-28-2007, 05:51 PM
RE: The RR pen and paper RPG - by NiX - 11-28-2007, 06:14 PM
RE: The RR pen and paper RPG - by Grim - 11-28-2007, 07:20 PM
RE: The RR pen and paper RPG - by clonezero - 11-29-2007, 06:37 AM
RE: The RR pen and paper RPG - by NiX - 11-29-2007, 06:47 AM
RE: The RR pen and paper RPG - by Serene - 11-29-2007, 02:16 PM
RE: The RR pen and paper RPG - by clonezero - 11-29-2007, 02:38 PM
RE: The RR pen and paper RPG - by Serene - 11-29-2007, 02:41 PM
RE: The RR pen and paper RPG - by clonezero - 11-29-2007, 06:05 PM
RE: The RR pen and paper RPG - by NiX - 11-29-2007, 06:13 PM
RE: The RR pen and paper RPG - by clonezero - 11-29-2007, 06:39 PM
RE: The RR pen and paper RPG - by NiX - 11-29-2007, 06:47 PM
RE: The RR pen and paper RPG - by clonezero - 11-29-2007, 07:31 PM
RE: The RR pen and paper RPG - by Serene - 11-30-2007, 06:24 AM
RE: The RR pen and paper RPG - by clonezero - 11-30-2007, 07:30 AM
RE: The RR pen and paper RPG - by Serene - 11-30-2007, 07:32 AM

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