Alright, still have no LR but I play with these parts so I kinda know how they work in concert. I'll also assume that you've read our previous posts on having the Miroku FCS on when you're single wielding.
Basically, this is something very fun to play around with. Helios gives you cool OB, but I don't think you need to worry about that since you do have Vulture2 and Lotus on. Dingo2 is very fast for its class. So on first impressions, this looks fine.
However, some criticism: the frame, aesthetically beautiful as it is, lacks a bit in defense, with the blame falling mainly on the Helios. Either switch this core out for the UL2, or switch your arms to something with better defenses, like Macaque or even Lemur2/Loris. Eye is pretty heavy in drain but you got other pretty low drain parts so it's all good.
Weapon load-out wise, this is pretty standard. Since you only have a machinegun and a blade, it's a wise decision to pack more oomph in those missile salvos by equipping either Gar, Gar2 or RM3 extensions. The verts will provide some much needed poking and deterring power upon firing, as well as giving you a window upon which to approach your opponents for the occasional blade swipe, but be careful not to stall the game too long. Your other weapons rely on getting in and out quickly.
EDIT: Sorry, didn't pay much attention to your tunes. I'll let someone else handle that.
Basically, this is something very fun to play around with. Helios gives you cool OB, but I don't think you need to worry about that since you do have Vulture2 and Lotus on. Dingo2 is very fast for its class. So on first impressions, this looks fine.
However, some criticism: the frame, aesthetically beautiful as it is, lacks a bit in defense, with the blame falling mainly on the Helios. Either switch this core out for the UL2, or switch your arms to something with better defenses, like Macaque or even Lemur2/Loris. Eye is pretty heavy in drain but you got other pretty low drain parts so it's all good.
Weapon load-out wise, this is pretty standard. Since you only have a machinegun and a blade, it's a wise decision to pack more oomph in those missile salvos by equipping either Gar, Gar2 or RM3 extensions. The verts will provide some much needed poking and deterring power upon firing, as well as giving you a window upon which to approach your opponents for the occasional blade swipe, but be careful not to stall the game too long. Your other weapons rely on getting in and out quickly.
EDIT: Sorry, didn't pay much attention to your tunes. I'll let someone else handle that.
"Let's fight... like gentlemen." - Dudley, SF3