10-11-2007, 05:05 AM
(This post was last modified: 10-11-2007, 01:15 PM by Moonlight_Raven.)
hehehe, ok... sorry Grimlok )
here are some of my thoughts and opinions...
in AC, there are several leg classes with corresponding weight classes. The purpose of this is to expand the diversity of designs. But due to some imbalance in the game, most players would just use on particular class.
There would be a question "why would I use (insert leg, weight class) if one particular class can meet my needs and style"
Piloting styles in AC can vary from defensive, offensive and mobility aspects.
I don't know if this is correct. I will not cover the whole series:
in AC1 series, some players would tend to go with lightweight biped with weapons of high stun (then add a blade combo)
in AC3 - AC3SL, lightweight biped with a machinegun, or with hard-hitting weapons, or an AC with lots of missiles. Others would abuse the OB. Also, the beginning of dual weild arm weaponry.
in NX, the heat factor is too much, so players would just go AC's with high cooling stat parts and high heat weapon. dual weild style is also dominant (like the dual M2, dual WYRM... quite a pain). Underweighting has begun and it nerfed the lightweights
in LR, the back-pedalling style is very common due to projectile accuracy issues.
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My friend told me this "speed is everything". I guess he's right but not 100%... there's always an exception.
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My mind would just think that "most piloting style in AC have relied on speed and agility, combined with weapon accuracy and power, and having decent defensive capabilities"
-0-
Another thing... some piloting styles have been dominant not just because it can really outrun other style, but also because it is coupled with "too dominant" AC parts. I guess the word "abuse" is applicable here.
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A Style would not be effective if you don't equip the right weapons and use the right frame and parts.
-0-
I know that every AC game has its flaws, but for every installment some are fixed... yet some became worse. And the flaws led to abusing the game, which led to the formation of dominant play-style, which led to... and the list go on.
---
Maybe having the most balanced AC game would remain a dream. I guess we have to wait, and deal with the current
=^.^=
here are some of my thoughts and opinions...
in AC, there are several leg classes with corresponding weight classes. The purpose of this is to expand the diversity of designs. But due to some imbalance in the game, most players would just use on particular class.
There would be a question "why would I use (insert leg, weight class) if one particular class can meet my needs and style"
Piloting styles in AC can vary from defensive, offensive and mobility aspects.
I don't know if this is correct. I will not cover the whole series:
in AC1 series, some players would tend to go with lightweight biped with weapons of high stun (then add a blade combo)
in AC3 - AC3SL, lightweight biped with a machinegun, or with hard-hitting weapons, or an AC with lots of missiles. Others would abuse the OB. Also, the beginning of dual weild arm weaponry.
in NX, the heat factor is too much, so players would just go AC's with high cooling stat parts and high heat weapon. dual weild style is also dominant (like the dual M2, dual WYRM... quite a pain). Underweighting has begun and it nerfed the lightweights
in LR, the back-pedalling style is very common due to projectile accuracy issues.
-0-
My friend told me this "speed is everything". I guess he's right but not 100%... there's always an exception.
-0-
My mind would just think that "most piloting style in AC have relied on speed and agility, combined with weapon accuracy and power, and having decent defensive capabilities"
-0-
Another thing... some piloting styles have been dominant not just because it can really outrun other style, but also because it is coupled with "too dominant" AC parts. I guess the word "abuse" is applicable here.
-0-
A Style would not be effective if you don't equip the right weapons and use the right frame and parts.
-0-
I know that every AC game has its flaws, but for every installment some are fixed... yet some became worse. And the flaws led to abusing the game, which led to the formation of dominant play-style, which led to... and the list go on.
---
Maybe having the most balanced AC game would remain a dream. I guess we have to wait, and deal with the current
=^.^=
State-of-the-Art
Functionality
Balance
---
"I am more of a Teacher rather than a Pilot"