08-16-2007, 08:33 PM
As a rule of thumb, I'd keep the selection simple with 3 choices for each frame part consisting of a light, mid, and heavy parts. However, I'm limiting the leg selection to bipeds only at the moment. I'm adding 3 FCS' consisting of long, mid and short lock on ranges. Internal parts simply consist of the starter booster, generator, and radiators. Weapons are probably the hardest to balance.
I'm including most of the back cannons as their kneeling penalty is enough of a risk IMO given the frames. On the other hand, I'm thinking of limiting the missile selections.
I'm including at the very least, one of each weapon type for the Right arm and back mounts. I am however, limiting the left arm to blades or shields only. At the moment, I'm creating a save game using the repository feature to limit the amount of usable parts. I'll have the list soon enough though.
I'm including most of the back cannons as their kneeling penalty is enough of a risk IMO given the frames. On the other hand, I'm thinking of limiting the missile selections.
I'm including at the very least, one of each weapon type for the Right arm and back mounts. I am however, limiting the left arm to blades or shields only. At the moment, I'm creating a save game using the repository feature to limit the amount of usable parts. I'll have the list soon enough though.