Current time: 06-07-2024, 05:12 PM
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#4
I'm not much of a blade person, but I'd say that this is a fairly good design for missions that tries to balance an "all-range" and "all-purpose" AC.

<!--QuoteBegin-Boltaction57+April 26, 2007 11:52 pm--><div class='codebox_title'>QUOTE (Boltaction57 @ April 26, 2007 11:52 pm)</div><div class='codebox'><div id='QUOTE'><!--QuoteEBegin-->#1 This is for in-game use so the parts would be altered for human comp.[/quote:e8cf47cabe]

If you could, then please post the alternative build used for human competition? Big grin

I don't have any qualms on the frame except maybe the COUGAR because of it poor turn-rate compared to other mid-weight legs, which I think is a valuable stat for a blader design. Everything else I feel is appropriate for such a design (I dunno about the head tracking bit though, I never really tested the relationships between different heads and blade tracking in LR), although IMO the E2 core runs out of ammo too fast. If you're looking for endurance, then the GAEA core seems to be the best choice for this design, though pairing it up with the TP boosters will strain your EN gauge.

I'd argue that the KINNARA + FUNI can be a good combination when used properly. Although not as good as other missile systems Wanzerfreak has mentioned, I'd like to think of the KINNARA, and micro missiles in general (except maybe the MAGORAGA), as skill based missiles that reward high damage in exchange for a general decrease in missile speed and accuracy. The trick with them is to use them IMO, as I have mentioned before, at ranges under 200m and with your AC facing the opponent for maximum effectivenes. For missions however, you can use them at almost any range against any MT. However, I feel that the FUNI is a little too drainy for its own good, therefore other relation missiles look quite attractive as alternatives, particularly the GAR or RM3.

As much as I like the RPX for rockets because of the damage they deal, I feel that you can achieve the same effectiveness with a lighter rocket set. Even the basic RO rocket pack can generally serve the same purpose as all other rocket packs (stun target for blading, and extreme range spam) except for its low ammo count. The SPHINX is also a good alternative since its spread of 3 rockets will make sure of a higher hit ratio on your target. For purposes of missions, the RO2 would be a very decent alternative because of its high ammo count.

Well, I can't seem to think straight at the moment. I'll edit or post a new entry on it when I do have a concrete grasp on a good idea for this design.
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Messages In This Thread
[No subject] - by Boltaction57 - 04-26-2007, 11:52 PM
[No subject] - by J.E_Magog - 04-27-2007, 12:42 AM
[No subject] - by wanzerfreak - 04-27-2007, 05:46 PM
[No subject] - by Lord_Leperman - 04-27-2007, 08:30 PM

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