03-13-2007, 04:12 PM
TWO CHAPTERS. I wrote the second one as soon as I posted the first. FAST, for me. I must be getting really creative lately.
I find it scary that my work is so well recieved. (Two people actually think it's good? MADNESS!)
Shouldn't last too long, I have a tendency to get off to an amazing start.. then crash and burn.
Hopefully, that won't happen this time.
In the mean time, thanks for vague comments that accurately express pure "WOW". But really, if you could find ANY flaws that bug you in the least, just tell me. It helps me more than you might think, and ends in a better quality work overall.
Also, if you have any ideas for how you think it should go, just tell me that too. I'll never say if I'm going to use an idea or not, so spoilers won't happen. And even if you have a guess, I'll more than likely throw a wrench in the works to make it turn out radically different. Creativity is only gonna happen if I have lots of inspiration, so feel free to write up 500+ ideas and PM them to me or post them right here. As I said up top, every idea will be considered.
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EDIT
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Thank you Grimlok.
Actually, I encourage re-reading. After the fourth chapter or so, I'm going to add a glossary.
If I use the "background paragraph" idea, it breaks up the story. I like to throw things at the reader, make them think and envision and use context clues. Once the glossary is in place, context clues will be less necessary but it won't break up the story.
Reason it'll take me till the fourth chapter is due to the sheer amount of terms that are going to be introduced in the first four chapters. They're introductory, showing 4-5 different protagonists in different situations. The terms would be bloating every time I added another chapter. After the fourth chapter, the bloat will go down until towards the end.
To use an AC analogy, the first four chapters are like AC3-NX. Most of the terms appear in those in huge quantities. There's something new in every one. Most of the story is going to be like NB. That is to say: less new terms, more gameplay (or in the case of this, storyline.) Towards the end it'll be like Last Raven. A ton of completely unexpected terms that come straight out of NOWHERE.
It's going to be confusing and alienating at the start, but it'll also let them get a feel for the world. Whenever the glossary does appear, it'll be a sort of enlightenment. Previously confusing-as-hell concepts will become fully understood, and they'll see alot of connections that they wouldn't have seen if I had used the descriptive paragraph idea.
And as I said at the start, this story encourages re-reading. Even with the glossary, you'll want to read through it again, because there's always cultural references in there. Some I might not have even known existed.
Hope you understand that.
--Etienne Noir
I find it scary that my work is so well recieved. (Two people actually think it's good? MADNESS!)
Shouldn't last too long, I have a tendency to get off to an amazing start.. then crash and burn.
Hopefully, that won't happen this time.
In the mean time, thanks for vague comments that accurately express pure "WOW". But really, if you could find ANY flaws that bug you in the least, just tell me. It helps me more than you might think, and ends in a better quality work overall.
Also, if you have any ideas for how you think it should go, just tell me that too. I'll never say if I'm going to use an idea or not, so spoilers won't happen. And even if you have a guess, I'll more than likely throw a wrench in the works to make it turn out radically different. Creativity is only gonna happen if I have lots of inspiration, so feel free to write up 500+ ideas and PM them to me or post them right here. As I said up top, every idea will be considered.
----------------------
EDIT
----------------------
Thank you Grimlok.
Actually, I encourage re-reading. After the fourth chapter or so, I'm going to add a glossary.
If I use the "background paragraph" idea, it breaks up the story. I like to throw things at the reader, make them think and envision and use context clues. Once the glossary is in place, context clues will be less necessary but it won't break up the story.
Reason it'll take me till the fourth chapter is due to the sheer amount of terms that are going to be introduced in the first four chapters. They're introductory, showing 4-5 different protagonists in different situations. The terms would be bloating every time I added another chapter. After the fourth chapter, the bloat will go down until towards the end.
To use an AC analogy, the first four chapters are like AC3-NX. Most of the terms appear in those in huge quantities. There's something new in every one. Most of the story is going to be like NB. That is to say: less new terms, more gameplay (or in the case of this, storyline.) Towards the end it'll be like Last Raven. A ton of completely unexpected terms that come straight out of NOWHERE.
It's going to be confusing and alienating at the start, but it'll also let them get a feel for the world. Whenever the glossary does appear, it'll be a sort of enlightenment. Previously confusing-as-hell concepts will become fully understood, and they'll see alot of connections that they wouldn't have seen if I had used the descriptive paragraph idea.
And as I said at the start, this story encourages re-reading. Even with the glossary, you'll want to read through it again, because there's always cultural references in there. Some I might not have even known existed.
Hope you understand that.
--Etienne Noir