03-01-2007, 07:39 PM
Leviathan Mk. II
HP: 3200
def: shell: 1000, energy: 1800
max speed: 680 kph
acceleration: 60 kps squared
turn ability: 1700
stability: 1800
cooling: 25000
offensive capabilities:
extened range dual shade 2 class lasers
4x fire-linked vertical multi-warhead missiles
2x fire linked bomblet dispenser
defensive capabilities
auto ecm; 600 ecm, 1500 range
auto missile interference; 500 range
decoy dispenser (2 deployed at a time)
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High Mobility Ostrich Mk. II "Ostrish Alpha"
Hp: 2200
def: shell 1200, energy: 1700
max speed: 200 kph (forward), 200 kph (side), 180 kph (back)
boosters: vulture2 (tama ba?)
walking acceleration: 20 kps squared
turn ability: 1400
braking ability: 1850
stability: 1730
cooling: 22000
ob stats: Helios
offensive capabilities:
dual rasetsu class parry blades
geyron class shoulder laser cannon (can fire while moving, very slow firing rate: 1500)
dual hi-act small missile launcher
defensive capabilities:
side boosters
reverse boosters
turn boosters
decoy dispenser ( 2 per use)
soon to come: Neo Phantasma , Discarding Battle Armor Ostrich Mk. II "Ostrich Omega"
Oh yeah I suck at drawing so if anyone had a picture in mind on what this should look feel free to post it
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Lotus Bloom (B.A. Mode)
prototype BMT
note: this AC has two lives
AP: 22000
Defense: shell: 3700, energy: 3400
Speed: 350 kph (all directions/hover/no accel)
Turning ability: 2000
Braking ability: 2400
stability: 3000
Cooling: 45000
offensive capabilities
Dual grenade launcher (AC4 class but ROF is :1000)
- main arm weapon
Dual shade 2 class lasers (with silky ROF)
- secondary arm weapon
8 hi-act middle missile launcher (drains 5% of max P.A. per hit)
-on the legs
- immune to NORMAL AMS and all decoys; very resistant to NEXT AMS
triple finger class machine gun array
- on armor
defensive class capabilities
AMS: as powerful as NEXT AMS
600kph turn booster
smoke dispenser: fires special smoke bombs around itslef that spreads dark smoke in a large area. Locking is impossible for anything inside the smoke, also anything outside the smoke can't lock on to anything inside the smoke.
once the Lotus Bloom losses all its AP it discards the destroyed armor and proceeds to mode 2 or Liberation Mode.
Lotus Bloom (Liberation Mode)
prototype BMT
AP: 11000
Defense: shell: 1800, energy: 2600
P.A. standard AC4 P.A. ( will update this one soon .. after I get a ac4 builder)
speed: 520 kph (all directions/ hover/ no accel)
turning speed: 2700
braking ability: 3000
stability: 2500
OB: standard AC4 (to be updated)
offensive capabilities
*dual nioh class combo parry blades
- arms (wats left of it lol)
geyron 3 laser (double the offensive stats but ROF: 650)
- on the chest
eo: 2x spirit class lasers (very long range, can fire at any angle, and fast ROF)
-on the body
**Chase Orbits: orbit weapons that actively track the enemy its locked on too
- shoulder weapon
- speed: 350 kph
- attack:*silky
- fires 5 per volley / max: 20
- rof: 50 (per volley)
*= penetrates PA
** = unaffected by the flash bang defensive weapon
defensive capabilities
ECM ( range 1500, power: 1000)
missile interference: (500 range)
900kph forward, side, reverse, and turn boosters (its called quick boosters in AC4 right ... I don't know so I didn't put it)
flash bang; fires bomblets that emits a bright flash of light, emits a high pitch sound, and disrupts all targeting systems in a wide area.
-light effect lasts for 6 secs (as in after 6 seconds there is not even a tint of the flash left on the screen)
-sound ends after 2 seconds
- disruption last for 4 seconds
- BMT pilot is immune to the light and sound effect of the flashbang
to be revised ... to many holes
HP: 3200
def: shell: 1000, energy: 1800
max speed: 680 kph
acceleration: 60 kps squared
turn ability: 1700
stability: 1800
cooling: 25000
offensive capabilities:
extened range dual shade 2 class lasers
4x fire-linked vertical multi-warhead missiles
2x fire linked bomblet dispenser
defensive capabilities
auto ecm; 600 ecm, 1500 range
auto missile interference; 500 range
decoy dispenser (2 deployed at a time)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
High Mobility Ostrich Mk. II "Ostrish Alpha"
Hp: 2200
def: shell 1200, energy: 1700
max speed: 200 kph (forward), 200 kph (side), 180 kph (back)
boosters: vulture2 (tama ba?)
walking acceleration: 20 kps squared
turn ability: 1400
braking ability: 1850
stability: 1730
cooling: 22000
ob stats: Helios
offensive capabilities:
dual rasetsu class parry blades
geyron class shoulder laser cannon (can fire while moving, very slow firing rate: 1500)
dual hi-act small missile launcher
defensive capabilities:
side boosters
reverse boosters
turn boosters
decoy dispenser ( 2 per use)
soon to come: Neo Phantasma , Discarding Battle Armor Ostrich Mk. II "Ostrich Omega"
Oh yeah I suck at drawing so if anyone had a picture in mind on what this should look feel free to post it
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Lotus Bloom (B.A. Mode)
prototype BMT
note: this AC has two lives
AP: 22000
Defense: shell: 3700, energy: 3400
Speed: 350 kph (all directions/hover/no accel)
Turning ability: 2000
Braking ability: 2400
stability: 3000
Cooling: 45000
offensive capabilities
Dual grenade launcher (AC4 class but ROF is :1000)
- main arm weapon
Dual shade 2 class lasers (with silky ROF)
- secondary arm weapon
8 hi-act middle missile launcher (drains 5% of max P.A. per hit)
-on the legs
- immune to NORMAL AMS and all decoys; very resistant to NEXT AMS
triple finger class machine gun array
- on armor
defensive class capabilities
AMS: as powerful as NEXT AMS
600kph turn booster
smoke dispenser: fires special smoke bombs around itslef that spreads dark smoke in a large area. Locking is impossible for anything inside the smoke, also anything outside the smoke can't lock on to anything inside the smoke.
once the Lotus Bloom losses all its AP it discards the destroyed armor and proceeds to mode 2 or Liberation Mode.
Lotus Bloom (Liberation Mode)
prototype BMT
AP: 11000
Defense: shell: 1800, energy: 2600
P.A. standard AC4 P.A. ( will update this one soon .. after I get a ac4 builder)
speed: 520 kph (all directions/ hover/ no accel)
turning speed: 2700
braking ability: 3000
stability: 2500
OB: standard AC4 (to be updated)
offensive capabilities
*dual nioh class combo parry blades
- arms (wats left of it lol)
geyron 3 laser (double the offensive stats but ROF: 650)
- on the chest
eo: 2x spirit class lasers (very long range, can fire at any angle, and fast ROF)
-on the body
**Chase Orbits: orbit weapons that actively track the enemy its locked on too
- shoulder weapon
- speed: 350 kph
- attack:*silky
- fires 5 per volley / max: 20
- rof: 50 (per volley)
*= penetrates PA
** = unaffected by the flash bang defensive weapon
defensive capabilities
ECM ( range 1500, power: 1000)
missile interference: (500 range)
900kph forward, side, reverse, and turn boosters (its called quick boosters in AC4 right ... I don't know so I didn't put it)
flash bang; fires bomblets that emits a bright flash of light, emits a high pitch sound, and disrupts all targeting systems in a wide area.
-light effect lasts for 6 secs (as in after 6 seconds there is not even a tint of the flash left on the screen)
-sound ends after 2 seconds
- disruption last for 4 seconds
- BMT pilot is immune to the light and sound effect of the flashbang
to be revised ... to many holes
whargarrblwhargarrblwhargarrbl!