02-18-2007, 10:37 PM
<!--QuoteBegin-jonevangelist+Feb 18 2007, 10:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (jonevangelist @ Feb 18 2007, 10:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This one is good but I think no part should be changed on this one. This is a true test for one's piloting skill.
Most of the players who lose have poor piloting skill or they use poorly built ACs.[/quote:099dae9f31]
<span style='color:yellow'>I usually fight my cousin with this rule, except that changing internal parts're actually allowed though. The one quoted above is actually better than the old rule lol. Changed the rules anyway. This'll probably let each of us know how we apply in various situations. </span>
<!--QuoteBegin-Lord_Leperman+Feb 18 2007, 10:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Lord_Leperman @ Feb 18 2007, 10:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->However, I am not exactly for the "Survive Evangel" mode. Its kinnda... well [/quote:099dae9f31]
<span style='color:yellow'>I'm not sure about that competition either. It's more like a mini-game. lol</span>
<!--QuoteBegin-Lord_Leperman+Feb 18 2007, 10:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Lord_Leperman @ Feb 18 2007, 10:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm all for the exclusive leg class type of games, but with a little tweaking with the definition of of certain leg classes.
I for one, am already comfortable with the present classification of leg types used in the game. That is LWs are those legs with the fast running animation, MWs with the mid-running animation, and the HWs with the walking animation. All other leg types are in their respective classes.[/quote:099dae9f31]
<span style='color:yellow'>Changed some rules about the LW Competition thing.
Will add more later.</span>
Most of the players who lose have poor piloting skill or they use poorly built ACs.[/quote:099dae9f31]
<span style='color:yellow'>I usually fight my cousin with this rule, except that changing internal parts're actually allowed though. The one quoted above is actually better than the old rule lol. Changed the rules anyway. This'll probably let each of us know how we apply in various situations. </span>
<!--QuoteBegin-Lord_Leperman+Feb 18 2007, 10:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Lord_Leperman @ Feb 18 2007, 10:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->However, I am not exactly for the "Survive Evangel" mode. Its kinnda... well [/quote:099dae9f31]
<span style='color:yellow'>I'm not sure about that competition either. It's more like a mini-game. lol</span>
<!--QuoteBegin-Lord_Leperman+Feb 18 2007, 10:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Lord_Leperman @ Feb 18 2007, 10:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm all for the exclusive leg class type of games, but with a little tweaking with the definition of of certain leg classes.
I for one, am already comfortable with the present classification of leg types used in the game. That is LWs are those legs with the fast running animation, MWs with the mid-running animation, and the HWs with the walking animation. All other leg types are in their respective classes.[/quote:099dae9f31]
<span style='color:yellow'>Changed some rules about the LW Competition thing.
Will add more later.</span>