Current time: 11-24-2024, 12:35 AM
Epsilon Mk.II
#1
Epsilon Mk.II

H: S4 (Shell Defense 100%)
C: CRONUS (Shell Defense 100%)
A: FG (Shell Defense 100%)
L: LH79L (Shell Defense 100%)
B: BIRDIE2 (100% Boost Power)
FCS: F73H
GEN: LOTUS (100% EN Output)
RAD: HAZEL (100% Cooling)
INS: -
EXT: -
BUR: RA (Starting Radar)
BUL: NYMPHE (Small Missile)
AUR: RA2 (AST Rifle)
AUL: SRS (Sniper Rifle)
HUR: GHOST (Handgun)
HUL: ELF3 (Laser Blade)

OPs: AMINO, O69ES, O69SS, L+, CODON, PRIMER, R+, MARISHI.

As each weapon is dropped, the speed increases considerably. It starts at 433 MBS with all weapons equipped, and ends at 501 MBS when it has just the ELF3 remaining. Although Epsilon Mk.II's weaponry is not hard-hitting on a per-shot basis, the overall combat duration and ease of control they offer is enough to compensate.

Given that this design has very little AP and defensive ratings, utilizing the sheer speed and fast strike tatics this AC is capable of is the method of madness here.
My AC Garage:
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Messages In This Thread
[No subject] - by Iguana - 01-18-2007, 07:47 AM
[No subject] - by Grim - 01-19-2007, 11:39 PM
[No subject] - by Iguana - 01-20-2007, 01:34 AM
[No subject] - by Blessed - 01-20-2007, 02:45 PM
[No subject] - by Iguana - 01-23-2007, 01:49 AM
[No subject] - by Blessed - 01-23-2007, 02:26 AM
[No subject] - by Iguana - 01-23-2007, 02:36 AM

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