01-03-2007, 10:03 AM
<!--QuoteBegin-Fox+Jan 3 2007, 12:48 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Fox @ Jan 3 2007, 12:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> No more mech-sims, bring on the arcade-y goodness! [/quote:bbde2a4b0b]
while the AC's feel a lot more... natural... and easier to move now than ever before, make no mistake: this is a mech sim. it's just that the mechs seem a lot more advanced than most found in other mech sims. when you let go of the throttle, you can really feel the weight of your AC (which are also heavier, despite being faster, than previous AC's) being thrown around at the mercy of the game's physics for a brief moment.
also, with the inclusion of stabilizer parts and the absolutely massive amounts of customization points you are given by the end of the 1p game, i have a feeling that designing an AC could potentially take much much longer than ever before. of course, you can just tell the computer to sort out all the stabilizer and customization points for you if you just wanna jump into battle quickly - and end up with a pretty good solid AC - but it probably won't be able to reach its maximum potential without a bit of of time and thought put into it. there also doesn't seem to be as many total parts as LR, but there does seem to be a lot more useful parts that aren't so obviously broken.
while the AC's feel a lot more... natural... and easier to move now than ever before, make no mistake: this is a mech sim. it's just that the mechs seem a lot more advanced than most found in other mech sims. when you let go of the throttle, you can really feel the weight of your AC (which are also heavier, despite being faster, than previous AC's) being thrown around at the mercy of the game's physics for a brief moment.
also, with the inclusion of stabilizer parts and the absolutely massive amounts of customization points you are given by the end of the 1p game, i have a feeling that designing an AC could potentially take much much longer than ever before. of course, you can just tell the computer to sort out all the stabilizer and customization points for you if you just wanna jump into battle quickly - and end up with a pretty good solid AC - but it probably won't be able to reach its maximum potential without a bit of of time and thought put into it. there also doesn't seem to be as many total parts as LR, but there does seem to be a lot more useful parts that aren't so obviously broken.
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