12-21-2006, 07:24 PM
<!--QuoteBegin-Serene+Dec 19 2006, 07:56 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Serene @ Dec 19 2006, 07:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> On Part Durability:
I think Parts with good defense and AP tend to last longer...
A part breaks probably after that part's AP becomes zero...
I had the Idea when I noticed something about shields and weapons...
They don't break...
Shields and Weapons don't have AP... [/quote:00a72dda75]
Part durability is a hidden stat in LR.
For example, Eye3 has high def and AP compared to many other heads. But it breaks really fast. Eye4 on the other hand, has less DEF than Eye3, but it lasts really long before breaking.
I think Parts with good defense and AP tend to last longer...
A part breaks probably after that part's AP becomes zero...
I had the Idea when I noticed something about shields and weapons...
They don't break...
Shields and Weapons don't have AP... [/quote:00a72dda75]
Part durability is a hidden stat in LR.
For example, Eye3 has high def and AP compared to many other heads. But it breaks really fast. Eye4 on the other hand, has less DEF than Eye3, but it lasts really long before breaking.
"Numbers are not part of the real world; they're part of something else."
-Prof. Rolly Panopio, UPLB Math Division
-Prof. Rolly Panopio, UPLB Math Division