Current time: 11-27-2024, 05:21 PM
OB combo
#6
<!--QuoteBegin-Crimson+Dec 21 2006, 05:28 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Crimson @ Dec 21 2006, 05:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> But you dont get CAMS on the atlas either, but it is still considered an OK core.

Also, the Helios is usually used on lighter cores, so they could be able to out manuever the missiles with speed/skill. Deeks work too lol. [/quote:785792d4fc]
Hmm, good point, since Helios, /UL and Eos seem to keep the feeling of acceleration throughout the over boost the best.

Vulture2 + Fudoh + UL2 without the EC optional part seems to work well though, for prolonging your OBing while still keeping heat to a manageable level, while still having enough juice to fire energy weapons. It's just a bit heavy, but you can always work around that. Even Jaguar2 can support that combo pretty well while still having enough space left over for other good parts.

Gull + OB is quite hard to pull off because of the heat factor, but if you can do it, you're benefitting from the booster's low charge drain. Might also be a fit with the Fudoh, as it was in Nexus.
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Messages In This Thread
[No subject] - by R.Leonhardt - 12-20-2006, 08:05 PM
[No subject] - by NiX - 12-20-2006, 08:13 PM
[No subject] - by Crimson - 12-20-2006, 09:04 PM
[No subject] - by Grim - 12-21-2006, 12:49 AM
[No subject] - by Crimson - 12-21-2006, 05:28 AM
[No subject] - by Grim - 12-21-2006, 08:45 AM
[No subject] - by Zigg - 12-29-2006, 01:54 PM
[No subject] - by wanzerfreak - 01-28-2007, 07:54 PM
[No subject] - by Lord_Leperman - 01-28-2007, 08:39 PM
[No subject] - by Black_Flame - 04-09-2007, 01:49 AM
[No subject] - by Jack-O - 05-01-2007, 01:22 PM
[No subject] - by Goat - 05-02-2007, 07:07 PM

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