11-30-2006, 10:21 AM
<!--QuoteBegin-Lord_Leperman+Nov 29 2006, 12:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Lord_Leperman @ Nov 29 2006, 12:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I guess its somewhat workable as an AC, I've tried a missile boat/RJ AC against Nix last week and it did pretty well. Unfortunately, Nix adapts quickly and by the 2nd round the missileboat cracked since it does not have any close range, direct fire weapons (I was using the vert missile arm set, which didn't have a direct fire feature. I understand the TAURUS' hi-accuracy mode is supposed to do fulfil this role?) [/quote:6dddf04809]
Yes, it does fulfill it. Mode 2 pumps their face full of missiles. And with that RM3 extension, ACs caught in it are in for a world of hurt.
Unfortunately, due to the nature of missiles in LR, I guess hiding behind cover or even a quick jink to the side is going to take care of the Taurus' volleys, especially from longer ranges. Also, the MT has a weird upward trajectory when you're grounded and your opponent isn't. Around half of the time, these things miss. You'll have to jump to make the most of them. The MV2 is... well, let's just say it's a vertical missile, and let's leave it at that.
I would suggest using the RM3 extensions mainly for the MT pack, since the Taurus can handle itself by itself, no problem. The MT on the other hand, receives a great boost on breaking parts when augmented with the RM3. Verts can always be fired from behind cover, so they can be used when you're a bit aways from the other guy.
Yes, it does fulfill it. Mode 2 pumps their face full of missiles. And with that RM3 extension, ACs caught in it are in for a world of hurt.
Unfortunately, due to the nature of missiles in LR, I guess hiding behind cover or even a quick jink to the side is going to take care of the Taurus' volleys, especially from longer ranges. Also, the MT has a weird upward trajectory when you're grounded and your opponent isn't. Around half of the time, these things miss. You'll have to jump to make the most of them. The MV2 is... well, let's just say it's a vertical missile, and let's leave it at that.
I would suggest using the RM3 extensions mainly for the MT pack, since the Taurus can handle itself by itself, no problem. The MT on the other hand, receives a great boost on breaking parts when augmented with the RM3. Verts can always be fired from behind cover, so they can be used when you're a bit aways from the other guy.
"Let's fight... like gentlemen." - Dudley, SF3