11-23-2006, 05:06 PM
The maps allowed in PACT1 were designed to give fair starting points for both participants, hence the semi open maps with a few buildings here and there for the use of cover. It allows for the pilots to show not only their skill in piloting ACs, but also for their tactical knowledge of using terain to their advantage.
Certain maps however, such as the Arena and Site-S, focus too much on skill over some tactical applications of ACs and their pilot's knowledge, hence were not included in PACT1. (That is to change however since there was a huge lack of variety in the maps chosen). The Arena would favor distance controllers as they can easily backpedal, while Site-S favors damage racers as the enclosed space limits the movement of high mobility designs.
Other maps however, were focused more on terain and tactical knowledge rather than skill such as the Laboratory and the Barn Arena where terain becomes a major factor in winning or losing a match. In the Laboratory, those who have the high ground (no pun intended, EPIII) often had the advantage as they can easily rain bullets down on their opponents. The barn arena almost completely negates the concept of distance control as obstacles litter the whole arena under a small enclosed space.
Certain maps however, such as the Arena and Site-S, focus too much on skill over some tactical applications of ACs and their pilot's knowledge, hence were not included in PACT1. (That is to change however since there was a huge lack of variety in the maps chosen). The Arena would favor distance controllers as they can easily backpedal, while Site-S favors damage racers as the enclosed space limits the movement of high mobility designs.
Other maps however, were focused more on terain and tactical knowledge rather than skill such as the Laboratory and the Barn Arena where terain becomes a major factor in winning or losing a match. In the Laboratory, those who have the high ground (no pun intended, EPIII) often had the advantage as they can easily rain bullets down on their opponents. The barn arena almost completely negates the concept of distance control as obstacles litter the whole arena under a small enclosed space.