Current time: 06-26-2024, 12:45 PM
Osiris
#2
Excelent range control thanks to the AC's mobility and weapon systems. Its top-tier material alright, simply because it can always maintain its ideal combat range outside an enemy's effective range. The thing is, the AC makes it easy to do range control. If the enemy is too far, use the verts. If the enemy is too close or getting close, simply back off for a bit and the the AC'll be back to its optimal combat range.

The combination solid shell and energy weapon systems give the AC a balanced loadout, allowing it to fight against even the most heavily armored ACs. While the missiles help control range by forcing opponents to close in or het hit by some of them. The HARPY2s have their uses as well, particularly against quads as they can flush them out of their hiding places forcing them to use up their energy which they need in order to do offensive runs with their back cannons (I noticed this in ony of your fights against Twin Skies, where he was constantly readlining his generator trying to evade the OCs).

If it were up to me though, I'd use the U4 and the EYE4 instead of the U3 and EYE3 simply because the parts match with the frame (I do care about how my ACs look :tongue: ) and overall higher AP with almost the same defense (although slightly lower in the shell department). :tongue:
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Messages In This Thread
Osiris - by NiX - 10-29-2006, 02:07 AM
[No subject] - by Lord_Leperman - 10-30-2006, 06:46 AM
[No subject] - by NiX - 10-30-2006, 08:40 AM
[No subject] - by Grim - 10-30-2006, 08:47 AM
[No subject] - by Lord_Leperman - 11-07-2006, 11:33 AM
[No subject] - by NiX - 11-07-2006, 05:54 PM
[No subject] - by wanzerfreak - 11-07-2006, 10:40 PM

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