10-24-2006, 07:57 AM
I've had problems regarding those numbers for the Rakan, and in fact also the B81 too. Check out <a href='http://ravenrepublic.net/index.php?showtopic=258' target='_blank'>your thread</a> later. Maybe it's just a placebo effect or something.
That said, I'm not so inclined to use Kissyoh on lights anymore, as I feel that they have enough acceleration and mobility to be able to dodge any missile; enough to warrant its non-usage. Plus as you say you're very mobile with this design using OB, and people wait only until the first or second missile lock before letting go anyway. I'd put it in LA to round out the Limpet's deficiency in that area.
I know those legs real well from the time I used them in my Madness design, but once they break, it's hard landings all the way. Panther's a mystery in that area, I don't seem to have any problems at all with them, even if they break. Plus you get better shell def from the latter legs, at the cost of only around 80 points to energy def, not to mention less energy drain.
EDIT: Tested the Panther, and sadly it does hard-land after all. Sorry about that. Still, if it's any consolation, it seems to hold up to breaking better than the L2.
I have to give praise to you dude. This is one of the most fun OB designs I've played in a while, seriously. Rakan's a really fun core to use, I think you've nailed it down by using dual MGs, which utterly AP rape at close range by the way. This AC really lends itself well to OB whoring and DFA tactics, and the OB slide-jump performance of this thing is killer.
Two HANDS (not thumbs) up!
That said, I'm not so inclined to use Kissyoh on lights anymore, as I feel that they have enough acceleration and mobility to be able to dodge any missile; enough to warrant its non-usage. Plus as you say you're very mobile with this design using OB, and people wait only until the first or second missile lock before letting go anyway. I'd put it in LA to round out the Limpet's deficiency in that area.
I know those legs real well from the time I used them in my Madness design, but once they break, it's hard landings all the way. Panther's a mystery in that area, I don't seem to have any problems at all with them, even if they break. Plus you get better shell def from the latter legs, at the cost of only around 80 points to energy def, not to mention less energy drain.
EDIT: Tested the Panther, and sadly it does hard-land after all. Sorry about that. Still, if it's any consolation, it seems to hold up to breaking better than the L2.
I have to give praise to you dude. This is one of the most fun OB designs I've played in a while, seriously. Rakan's a really fun core to use, I think you've nailed it down by using dual MGs, which utterly AP rape at close range by the way. This AC really lends itself well to OB whoring and DFA tactics, and the OB slide-jump performance of this thing is killer.
Two HANDS (not thumbs) up!

"Let's fight... like gentlemen." - Dudley, SF3