10-16-2006, 07:07 AM
<!--QuoteBegin-wanzerfreak+Oct 15 2006, 11:36 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (wanzerfreak @ Oct 15 2006, 11:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->this is the main reason why prometheus 9a fails. i told guppy over a PM about a week ago that she only had the syakatsura to throw at her opponent beyond the optimal range of her b2. worse, it didn't had relation support. she had a laserblade for frack's sake and she believed that it was "FINE AS IT IS" (lol) . since prometheus is a non-OB heavy, there's little to no chance she can get within the optimal range of the B2 against a heavy's worst opponents: lights and fast mids. she was now open to suggestion that time so i pointed out that she already had solid advice in first place from the people who told her to drop the lb4 in exchange for a left handgun or something else other than a blade. i also told her that she should have the syakastura supported by relations because it can't do much alone.[/quote:f13e6f4e91]
Well, as long as you're talking in more peaceful tones with each other now, I don't see a problem with you talking to her. At least you're giving it in a more constructive manner now... I hope. :wink:
<!--QuoteBegin-Lord_Leperman+Oct 16 2006, 06:59 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Lord_Leperman @ Oct 16 2006, 06:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> As for the design, I'm not in favor of the HARPY2 because in my experience they fail to hit opponents and simply causes them to move, you might use them for a different purpose so I really can't make a good judgement on that. Keep the RM and try the KARURA and MV2 for back mounts
[/quote:f13e6f4e91]
That's been my experience too. Orbits are always distraction weapons, with exception to tanks, where they will slaughter. Since orbits are autonomous, and therefore act upon an algorithm within the game, they're almost free damage, or at least good for flushing out enemy ACs and making them move in retreat. Orbits have always been cages in my view: when the enemy moves to the left, he/she's forced back to the right by the pods. When he/she moves forward, he/she's forced back. You get to limit your opponent's effective area of movement in the end. To get out of that, he/she'll have to take some risks, like OBing out of cover, where you'll most likely be waiting with a back cannon. Waah... BOOM!
But like I said though, with heavier, lunkier ACs like tanks, they're absolutely the bomb.
Well, as long as you're talking in more peaceful tones with each other now, I don't see a problem with you talking to her. At least you're giving it in a more constructive manner now... I hope. :wink:
<!--QuoteBegin-Lord_Leperman+Oct 16 2006, 06:59 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Lord_Leperman @ Oct 16 2006, 06:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> As for the design, I'm not in favor of the HARPY2 because in my experience they fail to hit opponents and simply causes them to move, you might use them for a different purpose so I really can't make a good judgement on that. Keep the RM and try the KARURA and MV2 for back mounts

That's been my experience too. Orbits are always distraction weapons, with exception to tanks, where they will slaughter. Since orbits are autonomous, and therefore act upon an algorithm within the game, they're almost free damage, or at least good for flushing out enemy ACs and making them move in retreat. Orbits have always been cages in my view: when the enemy moves to the left, he/she's forced back to the right by the pods. When he/she moves forward, he/she's forced back. You get to limit your opponent's effective area of movement in the end. To get out of that, he/she'll have to take some risks, like OBing out of cover, where you'll most likely be waiting with a back cannon. Waah... BOOM!

But like I said though, with heavier, lunkier ACs like tanks, they're absolutely the bomb.
"Let's fight... like gentlemen." - Dudley, SF3